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anime-soccerpika-labsUse when the user asks for anime soccer or a task matching the examples below. Put the USER into a ~45s Japanese-anime football short as the hero — from their photo + their favorite team + the opponent. Anime-fies the user's face into a consistent character sheet, designs a dramatic 3-act match (come on → equalizer → winner) with the user scoring, writes three 15s cel-shaded scene prompts (CAPS names + Japanese dialogue), generates them on Seedance off the sheets, and stitches them. A Japanese-acontent-directorpika-labsUse when the user asks for content director or a task matching the examples below. All-in-one content director that bundles FOUR format specialists — talking-to-camera, silent POV, dance, and stitch/duet — behind a single front door. Ingests the user's Instagram or TikTok handle, then in Stage 0 asks which KIND of trend they want to make (talking / POV / dance / duet, each explained), recommends a format from their profile when they're unsure, and can present a cross-format sampler menu (~10 reafix-my-lookpika-labsUse when the user asks for fix my look or a task matching the examples below. Change ANYTHING inside a video — background, scene, lighting, outfit, weather, mood — from a free-form prompt, while keeping the EXACT original facial identity, motion, speech, audio AND closest supported output ratio. Edits the first frame with gpt-image-2, then propagates that look across the clip with Kling reference-video using the original clip as the identity anchor. Triggers: "change anything in my video", "editgamedaypika-labsUse when the user asks for gameday or a task matching the examples below. Put a fan into the game. The user uploads one photo of themselves and names their favorite team; generate a 6-photo matchday-superfan carousel — six separate images of that same person at the game in their team's kit. Triggers: "/gameday", "make me an [team] superfan", "put me at the game", "gameday carousel". Requires the Pika MCP.language-swappika-labsUse when the user asks for language swap or a task matching the examples below. Translate and dub a video into another language. One worker call preserves each speaker's voice, translates the speech, and returns a fully A/V-synced video. Lipsync ON by default. Use when the user says "translate this video", "dub this in <language>", "make this Spanish/French/Japanese", "translate the audio", or asks for bilingual subtitles on a dubbed/language-swap output. NOT for: subtitles/captions only (use adpersona-builderpika-labsUse when the user asks for persona builder or a task matching the examples below. Whip a person into a more marketable shape online. Read their socials and the way they talk, then deliver real talk about where the money is, what's holding them back, and what to fix — then ship the designed multi-page Influencer Persona PDF + a persona.md folder kit that downstream skills (ugc-ads, podcast, founder-product-video, app-sizzle, app-store-screens) can consume. Input is the person themselves: socials,stagefightpika-labsUse when the user asks for stagefight or a task matching the examples below. Generate a viral "fan-filmed staged fight" clip — POV phone footage of two costumed performers having a choreographed cosplay battle on an elaborate themed stage at a live outdoor event, with a believable live-stage effect (smoke / colored fire / water geyser) and a crowd in the foreground filming. A gpt-image-2 stage still → image-to-video (Seedance, ~10s, 16:9). The advertiser-safe "theatrical performance" framing is vfxpika-labsUse when the user asks for vfx or a task matching the examples below. Turn a plain video clip into a cinematic AI-VFX shot at 1080p by default (or 4K / 720p on request). Give Claude a video and the change you want; it reads EVERY frame via local contact sheets and understands the audio, writes a Seedance-faithful prompt that locks your face, gestures, and camera move, then re-renders the same shot with the VFX baked in via Seedance reference-to-video.viral-hookpika-labsUse when the user asks for viral hook or a task matching the examples below. Prepend a 4s viral hook + optional designed title to a user's video, then hard-cut into the real clip. An attention-grabbing event erupts into the user's OWN scene; the title is rendered in-scene by Seedance. One MCP call does the whole render. Requires Pika MCP. Triggers: "add a viral hook", "disruption hook on my video", "hook + title on my clip", "viral hook with typography", "scroll-stopper intro".voxel-itpika-labsUse when the user asks for voxel it or a task matching the examples below. Voxel-It — turn any photo into a high-quality Minecraft screenshot, keeping the HUMAN subject(s) fully photorealistic while the rest of the frame becomes detailed Minecraft block geometry, then cinematic-color-grade the whole frame to the photo's mood so the real person and the voxel world read as one image. A Step 0 router reads the photo and picks ONE of three input-driven modes: object-only (voxelize just the held/featpinchtabpinchtabUse this skill when a task needs browser automation through PinchTab: open a website, inspect interactive elements, click through flows, fill out forms, scrape page text, reuse a dedicated automation profile with user approval, export screenshots or PDFs, manage multiple browser instances, or fall back to the HTTP API when the CLI is unavailable. Prefer this skill for token-efficient browser work driven by stable accessibility refs such as `e5` and `e12`.pippit-skillpippit-devSelf-contained end-to-end Pippit.ai skill for AI creative generation/editing, generated asset downloads, overseas social video publishing, scheduling, task management, and analytics. Use when the user wants an end-to-end Pippit flow from prompt or reference image/video assets to generated video, local download, TikTok/Facebook Page/Instagram scheduling, publish task CRUD, or performance analysis; also use for Pippit access-key setup for either creation or publishing.pippit-skillpippit-devSelf-contained end-to-end Pippit.ai skill for AI creative generation/editing, generated asset downloads, overseas social video publishing, scheduling, task management, and analytics. Use when the user wants an end-to-end Pippit flow from prompt or reference image/video assets to generated video, local download, TikTok/Facebook Page/Instagram scheduling, publish task CRUD, or performance analysis; also use for Pippit access-key setup for either creation or publishing.pippit-skillpippit-devSelf-contained end-to-end Pippit.ai skill for AI creative generation/editing, generated asset downloads, overseas social video publishing, scheduling, task management, and analytics. Use when the user wants an end-to-end Pippit flow from prompt or reference image/video assets to generated video, local download, TikTok/Facebook Page/Instagram scheduling, publish task CRUD, or performance analysis; also use for Pippit access-key setup for either creation or publishing.ui-ux-pro-maxpixel-process-ugUse when the user needs full UI/UX design intelligence — styles, palettes, fonts, UX guidelines, chart selection, and accessible, performant implementation across any supported stack. Triggers: user says "design", "UI", "UX", "color palette", "typography", "accessibility", "responsive design", "chart type", "style guide", building any user-facing interface.pixverse-ai-image-and-video-generatorpixverseaiGenerate and edit images, videos, speech, and music with PixVerse CLI; run effect templates, MiniApps, and connected Canvas workflows. Use for PixVerse generation, asset management, and creative production pipelines.honcho-cliplastic-labsInspect and debug Honcho workspaces via the `honcho` CLI. Use when investigating peer representations, memory state, session context, or dialectic quality — any task that requires introspection of a Honcho deployment, including verifying that a recall/record memory loop is actually working.honcho-integrationplastic-labsIntegrate Honcho memory into existing Python or TypeScript codebases. Use when adding Honcho SDK, setting up peers, configuring sessions, and accessing Honcho's representation.add-3d-assetsplayableintelligenceReplace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real". For 2D pixel art, use add-assets instead. Do NOT use for 2D pixel art (use add-assets) or gameplay changes (use add-feature).add-assetsplayableintelligenceReplace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation. Use when the user says "add sprites", "replace the shapes with real art", "add pixel art", "make the characters look real", or "add game assets". For 3D games, use add-3d-assets instead. Do NOT use for 3D models (use add-3d-assets) or gameplay changes (use add-feature).add-audioplayableintelligenceAdd music and sound effects to a game using the Web Audio API — background music, gameplay themes, and SFX. Zero dependencies. Use when the user says "add music", "add sound effects", "add audio", "make it sound good", "add BGM", or "add SFX to my game". Do NOT use for gameplay features or visual design.add-featureplayableintelligenceAdd a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or replacing shapes with sprites (use add-assets).add-multiplayerplayableintelligenceAdd real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, Constants, and extends render_game_to_text(). Use when the user says "add multiplayer", "make this multiplayer", "add real-time co-op", "add online play", "scaffold multiplayer", or "add netcode". Do NOT use for solo leaderboards (use monetize-game), single-player AI opponents (use add-feature),fetch-tweetplayableintelligenceFetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading x.com.game-3d-assetsplayableintelligence3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.game-architectureplayableintelligenceGame architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.game-audioplayableintelligenceGame audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.game-deployplayableintelligenceDeploy browser games to here.now (default), GitHub Pages, or other hosting. Use when deploying a game, setting up hosting, or publishing a game build. Do NOT use for local development servers (use npm run dev).game-qaplayableintelligenceGame QA testing with Playwright — visual regression, gameplay verification, performance, and accessibility for browser games. Use when writing or running game tests, debugging test failures, or building QA infrastructure. This is the reference skill — use qa-game for the user-facing command.improve-gameplayableintelligenceAnalyze a game, find what needs work, and implement the highest-impact improvements. Use when the user says "improve my game", "make my game better", "fix my game", "what's wrong with my game", or "polish my game". Run repeatedly — each pass finds the next most impactful thing to fix. Do NOT use for adding specific new features (use add-feature) or initial game creation (use viral-game for one-shot builds, make-game for milestone-driven projects).make-gameplayableintelligenceUse when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an engine, scaffolding a project, adding features, fixing gameplay bugs, or working on assets. Triggers on phrases like "make a game", "create a [genre] game", "build a [type] game", "I want to make a [genre]", or any session inside a game project directory (has docs/, src/, or an engine config).meshyaiplayableintelligenceGenerate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets. Use when the user says "generate a 3D model", "create a character model", "use Meshy", or needs a custom GLB model that doesn't exist in free libraries.monetize-gameplayableintelligenceRegister your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL. Use when the user says "monetize my game", "add Play.fun", "add rewards", "register on Play.fun", or "get a play.fun URL". Requires Play.fun MCP server for game registration.promo-videoplayableintelligenceRecord a high-FPS autonomous promo video of a Phaser game using Playwright. Triggers on: promo video, gameplay recording, marketing video, game capture.qa-gameplayableintelligenceAdd Playwright QA tests to a game — visual regression, gameplay verification, and performance. Use when the user says "add tests", "test my game", "add QA", "check for bugs", or "add visual regression tests". Do NOT use for manual playtesting or gameplay design.quick-gameplayableintelligenceRapidly scaffold and implement a playable game — no assets, design, audio, deploy, or monetize. Get something on screen fast. Use when the user says "quick game", "fast prototype", "just get something playable", or wants a game without the full pipeline. For the complete one-shot pipeline (deploy + monetize), use /viral-game instead. For a milestone-driven project, use /make-game. Do NOT use for production games.record-promoplayableintelligenceRecord an autonomous 50 FPS promo video of your game for social media. Use when the user says "record a video", "make a promo", "capture gameplay", "record gameplay footage", or "make a trailer for my game". Do NOT use for gameplay testing (use qa-game).retrodiffusionplayableintelligenceGenerate true pixel art sprites, tilesets, and animations with the Retro Diffusion API — the best dedicated pixel art model. Use when the user says "generate pixel art", "make a sprite with AI", "use Retro Diffusion", "rdpk", or wants high-quality pixel art faster than hand-coded sprite arrays. Requires a Retro Diffusion account and RETRODIFFUSION_API_KEY (paid credits). Great for quick prototyping of 2D Phaser games.review-gameplayableintelligenceReview an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game architecture", "is my game well structured", or "audit my game code". Do NOT use for making changes — this is read-only analysis. Use improve-game to implement fixes.scaffold-gateablesplayableintelligenceAdd gateable features to an existing browser game — skin picker, continue-after-death, bonus mode, save slots, daily challenge. Monetization-agnostic scaffolding that leaves clean hooks for any paywall, subscription, or entitlement layer. Features are scaffolded at silver and gold tiers only (bronze is the default everyone gets). Use when the user says "add gateables", "scaffold monetizable features", "add skin picker", "add continue-after-death", "make my game monetizable", or "add premium hookthreejs-gameplayableintelligenceBuild 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js scenes, or working on any Three.js game project.threejs-perfplayableintelligenceThree.js performance optimization patterns for draw calls, scene traversal, and instancing. Use when optimizing 3D scenes with 100+ repeated objects, thousands of moving entities, or draw calls above 500. Loaded by threejs-game, viral-game, and make-game for performance guidance.use-templateplayableintelligenceClone a game template from the gallery as a starting point. Use when the user says "use a template", "start from a template", "clone flappy-bird", "use the platformer template", or wants to quickly bootstrap a game from an existing example. Do NOT use for creating a game from scratch (use viral-game for one-shot builds or make-game for milestone-driven projects).viral-gameplayableintelligenceOne-shot viral game pipeline — turn a tweet, news story, or short prompt into a scaffolded, designed, deployed, and monetized browser game in roughly 10 minutes. Use when the user says "make a viral game", "build a game from this tweet", "turn this story into a game", "/viral-game", or provides a tweet URL / short concept they want shipped end-to-end fast. Do NOT use when the user wants to design and build a real game project with milestones, ADRs, or multi-session iteration — use `/make-game` fworldlabsplayableintelligenceGenerate photorealistic 3D worlds and environments with the World Labs Marble API — Gaussian Splat scenes from text prompts or reference images. Use when the user says "generate a 3D world", "create an environment", "make a 3D scene", or "use World Labs". Requires WLT_API_KEY environment variable.pandocplindeThis skill should be used when converting documents between formats (Markdown, DOCX, PDF, HTML, LaTeX, etc.) using pandoc. Use for format conversion, document generation, and preparing markdown for Google Docs or other word processors.pluggy-integrationpluggyaiCore Pluggy integration patterns and best practices. Use when setting up Pluggy SDK, implementing Connect Widget, managing Items, or configuring webhooks.pluggy-open-financepluggyaiBest practices for Open Finance data retrieval and management. Use when working with accounts, transactions, investments, loans, or identity data.design-reviewplugin87Review or audit a design/UI across 6 weighted dimensions with Nielsen's 10 heuristics and a prioritized findings table. Use when the user wants a design critique, quality score, heuristic evaluation, or audit of an existing screen, page, or product before/after build.image-to-codeplugin87Turn a reference image, screenshot, or mockup into token-driven, accessible code — infer the design system from the reference (palette, type scale, spacing, radius, layout archetype), map it to the 3-tier tokens, rebuild it, then verify with the kit's gates. Use when the user provides a design/screenshot and wants matching UI code.

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