Agent Skills

Design

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empty-statealadicfDesign focused empty states for zero-data, no-results, permission, and error situations with clear value framing, strong CTAs, and less dead chrome. Use when the user mentions blank pages, zero-data screens, no results, permission states, or dead controls—not broader onboarding strategy.formsaladicfDesign, structure, or improve form interfaces for clarity, completion rates, and user confidence. Use when the user asks to build a form, redesign a form flow, improve form conversion, add multi-step forms, fix form UX, or structure field layouts and validation.frontend-designaladicfCreate distinctive, production-grade frontend interfaces with strong hierarchy, thoughtful systems, and polished implementation that avoid generic AI aesthetics. Use when the user wants to build or redesign web pages, flows, components, or full app surfaces, or when another better-web-ui skill needs shared project design context before other better-web-ui skills.hierarchyaladicfClarify priority and emphasis by fixing unclear primary actions, competing visual weight, loud section titles, and weak label/value treatment. Use when the user mentions hierarchy, prioritization, too much competition, grayscale confusion, loud headings, or unclear primary actions.polishaladicfPerform a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the work is functionally complete and needs finishing touches—not when the hierarchy, structure, tone, or technical foundation still need major changes.searchaladicfDesign or improve search experiences, result presentation, and filtering interfaces. Use when the user asks to add search, redesign search results, improve findability, build autocomplete, add filters, or fix zero-results dead ends.setupaladicfGather and persist project design context such as audience, brand personality, UX goals, and implementation defaults for future better-web-ui work. Use when starting a project, defining UI direction, or establishing reusable design guidance before other better-web-ui skills.typesetaladicfImprove UI typography by fixing font choices, type scale, hierarchy, weight, and readability so text feels intentional. Use when the user mentions fonts, typography, type scale, readability, text hierarchy, or sizing that feels off.material-3-expressivealbermonteAndroid UI/UX design or review with Material 3 Expressive (M3 Expressive / Material You Expressive). Use when selecting expressive component tokens, defining expressive hierarchy, motion, color, shape, typography, or reviewing Android UI against expressive guidance. Not for non-Android platforms, non-UI Android tasks, or implementation-only requests without design decisions.huashu-designalchaincyf设计哲学顾问,从20种风格中推荐3个方向并生成视觉Demo和AI提示词。当用户提到"设计风格"、"设计方向"、"配色方案"、"视觉风格"、"设计评审"、"推荐风格"时使用。huashu-slidesalchaincyf从内容到成品PPTX的端到端演示文稿制作,含AI插画生成和18种设计风格。当用户提到"做PPT"、"做幻灯片"、"演示文稿"、"Keynote"、"slides"时使用。user-journeysalinaqiUser experience flows - journey mapping, UX validation, error recoveryapple-hig-expertalirezarezvaniAudits and designs iOS/macOS/watchOS/visionOS interfaces against the Apple Human Interface Guidelines, including the Liquid Glass design language (announced WWDC25, shipped with iOS 26/macOS Tahoe, Sept 2025). Use when reviewing an Apple-platform mockup or app for HIG compliance, checking contrast or tap-target sizes, or designing native-feeling Apple UI (e.g., 'audit my iOS app against the HIG', 'is this text readable on Liquid Glass?').brand-guidelinesalirezarezvaniWhen the user wants to apply, document, or enforce brand guidelines for any product or company. Also use when the user mentions 'brand guidelines,' 'brand colors,' 'typography,' 'logo usage,' 'brand voice,' 'visual identity,' 'tone of voice,' 'brand standards,' 'style guide,' 'brand consistency,' or 'company design standards.' Covers color systems, typography, logo rules, imagery guidelines, and tone matrix for any brand — including Anthropic's official identity.epic-designalirezarezvaniBuild immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax, sticky sections, section overlaps, floating products between sections, clip-path reveals, text that flies in from sides, words that light up on scroll, curtain drops, iris opens, card stacks, bleed typography, and any site thlandingalirezarezvaniGenerates a premium single-page HTML landing page with 3D CSS animations, GSAP scroll effects, and mouse-parallax depth. Forcing intake (product + elevator pitch, audience register, brand overrides, tone) locks down positioning before any copy or markup is written, so the page reflects the actual product rather than generic boilerplate. Use whenever the user says 'landing for X', 'create a landing page', 'build a landing page', 'make a landing page for X', 'I need a web page for Y', or provides ui-design-systemalirezarezvaniUI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use when creating design systems, generating design tokens, maintaining visual consistency, or facilitating design-dev collaboration and developer handoff.ux-researcher-designeralirezarezvaniUX research and design toolkit for Senior UX Designer/Researcher including data-driven persona generation, journey mapping, usability testing frameworks, and research synthesis. Use when conducting user research, creating personas, mapping user journeys, planning usability tests, or validating designs.swiftui-design-principlesarjitj2Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.castathevonCast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).design-auditathevonDesign audit checklist - motion gaps, accessibility, color consistency, responsive, performance.desktop-principlesathevonDesktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.mobile-principlesathevonMobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).motion-principlesathevonMotion design foundation - timing, easing, enter/exit patterns, accessibility, performance.paintathevonPaint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).ui-ux-pro-maxathevonUI/UX design-system intelligence - 84 styles, 192 palettes, 74 font pairings, 25 charts, 99 UX guidelines across 22 stacks (searchable dataset + CLI). Internal genjutsu module: loaded by /genjutsu:cast and /genjutsu:paint, not invoked directly.figma-buildawdr74100Build a Figma design from code or a description — the reverse of figma-codegen. Reuses the connected file's existing design system (components, variables, styles) instead of drawing primitives with hardcoded values. Triggers whenever the user wants something created or updated IN Figma from code or a spec — e.g. 'build this in Figma', 'create a Figma design for this', 'push this component/screen to Figma', 'turn this React/Vue into a Figma design', 'recreate this UI in Figma', 'make a Figma versMobile App Design Standardsawesome-skillsThis skill should be used when the user asks to "design mobile UI", "review app design", "check UI guidelines", "improve app UX", "design React Native interface", "create app screens", "follow design standards", or mentions iOS/Android design patterns, accessibility, or mobile user experience. Provides comprehensive mobile app UI/UX design guidance.principle-exhaust-the-design-spacebacknotpropApply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.principle-experience-firstbacknotpropApply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.basicbergsidePrint-inspired visual language for books, magazines, and reports with editorial grids and expressive typography.geometricbergsideGeometric, structured design with clean typography, neutral colors, precise shapes, and intuitive layouts that stay out of the way.powerbergsideHigh-end dark aesthetic with bold headings, monochromatic palette, and premium feel for premium brand experiences.pulsebergsideDynamic, vibrant style with thick borders, geometric shapes, high-contrast colors, and expressive typography conveying motion and vitality.rokubergsideApp dashboard with purple-themed aesthetic, top-bar navigation, card-based layouts, and developer-first workflows.squarebergsideGraceful, refined aesthetic with delicate typography, minimal palettes, and polished layouts that exude sophistication.stitchbergsideClean, high-contrast enterprise design for data-driven workflows with intuitive drag-and-drop patterns and structured layouts.brand-guidelinesbillevansonlineApplies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.ss-auditbitjaruAudit screens for UX issues using Nielsen's heuristics and modern mobile UX best practicesss-buildbitjaruBuild a screen with StyleSeed's composed method, then run the code and pixel gates before presenting. Use when building or rebuilding a screen; sets up the project first if needed.ss-componentbitjaruGenerate a new UI component following the StyleSeed design conventionsss-dialbitjaruTurn one design axis up or down — "denser", "bolder", "flatter", "livelier", "sharper corners". Use for a single-axis change, not a mood word (those go to /ss-restyle); updates the lock and re-runs the gate.ss-flowbitjaruDesign user flows and navigation structure following proven UX patternsss-lintbitjaruQuick automated lint — detects common design system violations in secondsss-motionbitjaruApply a named StyleSeed motion from the five personality seeds or the keyword move library. Use when asked for a specific motion or a vibe word like "springy", "snappy", or "shimmer".ss-pagebitjaruScaffold a new product page or screen from the compiled StyleSeed output grammar, surface adapter, brand recipe, and project lock.ss-patternbitjaruGenerate a composed UI pattern from the active StyleSeed grammar and brand recipe using existing primitives.ss-referencebitjaruCompile screenshots, URLs, Figma exports, or an existing UI into a project-local output grammar. Use when the user supplies a design reference StyleSeed does not already model.ss-restylebitjaruApply one optional StyleSeed aesthetic profile without changing the selected output grammar, product job, or core design judgment.ss-scorebitjaruScore a visual artifact's implementation quality 0-100 against its composed StyleSeed rule set — category breakdown, evidence, and prioritized fixes.

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