Design
1,149 skills.
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brand-visual-generatorkostja941.3KWhen the user wants to define, audit, or apply visual identity (typography, colors, spacing, design tokens, frontend aesthetics). Also use when the user mentions "brand style guide," "visual identity," "design system," "typography," "color palette," "brand guidelines," "AI brand aesthetics," "brand colors," "font choices," "spacing system," "design tokens," "motion," "distinctive design," "frontend aesthetics," "PowerPoint theme," "Google Slides brand," or "slide master colors." For brand story,understand-figmaegonex-ai1.3KAnalyze a Figma file via the Figma REST API and generate an interactive design knowledge graph (pages, screens, components, component sets, instances, design tokens) with a kind:"design" dashboard.tailwindcssmengto1.3KUse when designing/implementing UI with Tailwind CSS (layout, typography, responsive, theming, component patterns). Includes quick recipes and conventions for clean, consistent web design.critique-colorowl-listener1.3KCritique a rendered screen's colour — contrast ratios, palette coherence, and semantic meaning. Use when reviewing one screen. For a product-wide WCAG audit use `accessibility-audit` (design-systems); for building the palette use `color-system` (ui-design).brand-designerdaffy02081.2KExpert in brand identity, logo design, and visual brand systemsmotion-art-directioniart-ai1.2KThis skill should be used when the user asks to "direct a motion graphics video", "do creative/art direction for a video", "define a motion language", "set the tone and pacing", "make the animation feel consistent", "decide what to animate (and what not to)", "turn a brief/brand into motion choices", or needs the senior creative judgment that sits above specific techniques (gsap/lottie/shader). Covers motion language, tone & energy, pacing/rhythm, motion hierarchy, restraint, and cross-shot consux-designerszilu1.2KUX/UI design guidance for building, reviewing, and critiquing interfaces and frontend code. Use when designing screens or components, auditing usability or accessibility (WCAG 2.2, EAA), writing microcopy, or designing forms, navigation, search, tables, dashboards, onboarding, notifications, real-time collaboration, canvas/whiteboard apps, AI/chat interfaces, i18n/RTL, voice, design systems, or barcode/QR scanning and display.web-motion-designdylantarre1.2KUse when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.sleek-design-mobile-appssleekdotdesign13Use when the user wants to design a mobile app or UI screens, when they mention their Sleek (sleek.design) projects, or when implementing Sleek designs in code (HTML, React Native, SwiftUI).youtube-thumbnail-designinference-sh11YouTube thumbnail design with specific dimensions, contrast rules, and mobile preview optimization. Covers safe zones, text placement, face expression psychology, and A/B testing. Use for: YouTube thumbnails, video cover images, click-through optimization. Triggers: youtube thumbnail, thumbnail design, video thumbnail, click through rate, ctr optimization, youtube cover, video cover image, thumbnail maker, thumbnail tips, youtube design, video preview imageyoutube-thumbnail-designskills-10110YouTube thumbnail design with specific dimensions, contrast rules, and mobile preview optimization. Covers safe zones, text placement, face expression psychology, and A/B testing. Use for: YouTube thumbnails, video cover images, click-through optimization. Triggers: youtube thumbnail, thumbnail design, video thumbnail, click through rate, ctr optimization, youtube cover, video cover image, thumbnail maker, thumbnail tips, youtube design, video preview imageyoutube-thumbnail-designhalt-catch-fire8YouTube thumbnail design with specific dimensions, contrast rules, and mobile preview optimization. Covers safe zones, text placement, face expression psychology, and A/B testing. Use for: YouTube thumbnails, video cover images, click-through optimization. Triggers: youtube thumbnail, thumbnail design, video thumbnail, click through rate, ctr optimization, youtube cover, video cover image, thumbnail maker, thumbnail tips, youtube design, video preview imageyoutube-thumbnail-designhalt-catch-fire8YouTube thumbnail design with specific dimensions, contrast rules, and mobile preview optimization. Covers safe zones, text placement, face expression psychology, and A/B testing. Use for: YouTube thumbnails, video cover images, click-through optimization. Triggers: youtube thumbnail, thumbnail design, video thumbnail, click through rate, ctr optimization, youtube cover, video cover image, thumbnail maker, thumbnail tips, youtube design, video preview image21st-design-sync21st-devLook at the current project's design (its shadcn / Tailwind CSS variables and color tokens) and publish it to the 21st.dev community as a shareable theme, using `21st publish-theme`. Use when the user says "publish my theme", "share our design as a 21st theme", "sync my design to 21st", "turn my globals.css into a theme", "залей наш дизайн темой", "опубликуй тему". This is the 21st equivalent of design-sync: it reads the project's design tokens and syncs them into the public theme library.21st-ui-build21st-devBuild or substantially change production UI using the current project's design context, existing components, and grounded 21st inspiration. Use when implementing a page, section, component, responsive redesign, or visual polish in an existing web project. Trigger for requests such as "build this UI", "implement this screen", "make this page production-ready", or "use 21st to create the interface". Use 21st-ui-explore first when the visual direction is intentionally undecided, and 21st-ui-review 21st-ui-explore21st-devExplore and compare multiple meaningfully different UI directions grounded in the current project's design system and 21st inspiration. Use when the user wants options, variants, concepts, a redesign direction, visual experimentation, or is unsure how a new interface should look. Trigger for requests such as "show me three directions", "explore alternatives", "what could this page look like", or "generate variants". Do not use for a straightforward implementation with an already-selected directi21st-ui-review21st-devReview existing UI against the project's design context, accessibility expectations, responsive behavior, interaction quality, and high-confidence production rules. Use for UI audits, design QA, frontend review, accessibility review, consistency checks, or requests to find and safely fix visual defects. Trigger for requests such as "review this UI", "audit this page", "find design issues", "check responsiveness", or "fix obvious UX problems". Use 21st-ui-build when the request is primarily to crhtml-visual2ykwangGenerate an interactive single-file HTML visualization — mockup, wireframe, ERD, flowchart, chart, slides, architecture diagram, dashboard, timeline, mindmap, kanban, or table. Use when the user wants something rendered rather than described: a UI mockup or wireframe, a database schema as an ERD, business logic as a flowchart, data as a chart, or content as slides. Also use when they point at a file (schema, spec, data) and ask to see it visualized.presentation-designaaronvanstonVisual design guidance for bold, minimal presentations. Provides layout patterns, typography hierarchy, color specifications, and slide composition rules. Use when asking "how should this slide look?", "design guidance for...", "what layout for this slide?", or when translating content into visual structure for a presentation.dream-loopachimalaBuild a game or app from a description so that a live screenshot matches a generated rendering. Use when the user says "dream loop" or asks for something built to a very high level of graphical fidelity.slide-makeraddsumtechBuild, redesign, and critique clean, presentation-grade slide decks (.pptx) for any audience — research/lab meetings, work status updates, conference talks, stakeholder readouts, thesis defenses, teaching, webinars. Use whenever the user wants to make, create, redo, clean up, improve, or review slides / a deck / a presentation — e.g. "make slides for my project", "build a deck from this paper/code/doc", "turn these results into slides", "redesign this pptx", "my slides are too dense", "review mydirectadobeSet a redesign direction for an existing website. Analyzes the user's intent, picks a palette and visual direction, and writes the target spec (PRODUCT.md, DESIGN.md, DESIGN.json) plus a reasoning trace at stardust/direction.md. Use when the user asks to redesign a site, refresh the design, set a new design direction, define a redesign target, or invokes `$stardust direct` (`/stardust:direct` in Claude Code).extractadobeCrawl an existing website (capped, multi-page) and seed stardust/current/ with PRODUCT.md, DESIGN.md, DESIGN.json, a per-page inventory, and the consolidated brand surface — the captured design system, palette, typography, motifs, and voice of the live site. Use when the user wants to analyze an existing site's design, extract or reverse-engineer its design system or brand, capture design tokens from a live site, import a website as the starting point for a redesign, capture the current state bemigrateadobeApply DESIGN, canon, and modules to every page in the inventory, producing a deployable static HTML site. Use to migrate or render the whole captured site into the redesigned static tree ("migrate the pages", "render the migrated site", "apply the design to all pages", "build the deployable site", "convert the approved prototype into the full site") — the page-rendering step between prototype and deploy/rollout. Three render branches (approved page, template-applied sibling, unique render), withprototypeadobeRender a proposed redesign of a page on the current website as a self-contained static HTML file, then iterate via the impeccable craft loop. Per-page, idempotent, stale-aware. Use when the user asks for a redesign prototype, a before/after comparison, a design preview, a page mockup, a visual diff of the redesign, or invokes `$stardust prototype` (`/stardust:prototype` in Claude Code).stardustadobeGuided multi-page redesign of an existing website through a four-phase pipeline — extract (crawl and capture the current site), direct (set a visual direction), prototype (generate redesigned HTML), and migrate (emit a deployable static site). Tracks progress incrementally per page in stardust/state.json so redesigns are resumable. Delegates the per-page design craft (typography, spacing, color, layout, motion) to the impeccable skill. Use when the user wants to redesign, revamp, modernize, or rdesign-systemaffaan-mアクセシビリティ、レスポンシブネス、テーマ設定、コンポーネント群、トークンを備えた本番環境対応デザインシステムの構築。Figma、Storybook、コンポーネントライブラリ統合。frontend-design-directionaffaan-mフロントエンド設計の方向性、美的原則、および一貫した設計言語実装。frontend-slidesaffaan-mCreate stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.liquid-glass-designaffaan-m日本語翻訳:このファイルは liquid-glass-design 用の日本語翻訳が必要ですmake-interfaces-feel-betteraffaan-m日本語翻訳:このファイルは make-interfaces-feel-better 用の日本語翻訳が必要ですmotion-advancedaffaan-m日本語翻訳:このファイルは motion-advanced 用の日本語翻訳が必要ですmotion-foundationsaffaan-m日本語翻訳:このファイルは motion-foundations 用の日本語翻訳が必要ですmotion-patternsaffaan-m日本語翻訳:このファイルは motion-patterns 用の日本語翻訳が必要ですtaste-distillationaffaan-mMeasure a set of reference videos into a reusable style pack - colour grade as a 3D LUT, cut rhythm as a shot-length distribution, hero stills, screen-blend overlay plates, and a text spec for a generative model. Use when the user wants to capture the look of reference footage, build a repeatable look, mint assets from references, or reproduce someone's grade and pacing.frontend-enhancerailabs-393This skill should be used when enhancing the visual design and aesthetics of Next.js web applications. It provides modern UI components, design patterns, color palettes, animations, and layout templates. Use this skill for tasks like improving styling, creating responsive designs, implementing modern UI patterns, adding animations, selecting color schemes, or building aesthetically pleasing frontend interfaces.glassmorphismainergizCreates frosted glass UI elements with blur, transparency, and subtle borders. Use when building overlays, floating controls, tooltips, or any element that should appear elevated with a translucent background.color-accessibilityaj-geddesDesign color palettes that are accessible to all users including those with color blindness. Ensure sufficient contrast, meaningful use of color, and inclusive design.design-handoffaj-geddesPrepare designs for development handoff. Document specifications, interactions, and assets to enable efficient development and maintain design quality.design-system-creationaj-geddesBuild comprehensive design systems with components, patterns, and guidelines. Enable consistent design, faster development, and better collaboration across teams.information-architectureaj-geddesOrganize and structure information for clarity and discoverability. Design navigation systems, hierarchies, and mental models that match user needs.interaction-designaj-geddesDesign meaningful interactions and microinteractions. Create delightful user experiences through thoughtful animation, feedback, and responsive interface design.mobile-first-designaj-geddesDesign for mobile devices first, then scale up to larger screens. Create responsive interfaces that work seamlessly across all device sizes.design-systemakillnessDefine or refactor a shared frontend UI system before polishing one screen at a time. Use when the user needs token governance, visual-language rules, primitive naming, page-system direction, cross-product consistency, or a design handoff that should stay coherent across landing pages, dashboards, forms, and component libraries, including the reusable primitive / slot / variant APIs that system owns. Not for responsive layout-only fixes, accessibility-only remediation, or broad UI critique. Trigresponsive-designakillnessRouting-first responsive layout strategy and verification for web interfaces. Use when the main job is classifying whether the failure is page-shell adaptation, reusable component/container behavior, dense-data or toolbar pressure, responsive media, or reflow verification — then turning vague “breaks on mobile” requests into one concrete strategy packet. Route component API design and system-wide breakpoint/token governance to `design-system`, and accessibility remediation plus broad UI audit woadaptaladicfAdapt designs for narrow, medium, wide, embedded, or print web contexts without losing usability, hierarchy, or target sizing. Use when the user mentions responsive design, breakpoints, narrow layouts, viewport changes, touch-capable browsers, or cross-context adaptation.add-uialadicfGenerate 5 distinct, production-grade UI variations for a requested new or existing section, component, page, flow, or shell, then help the user preview and apply one. Use when the user asks to add or redesign UI like a hero, pricing, navbar, auth flow, dashboard shell, ecommerce surface, or data component.animatealadicfImprove or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.arrangealadicfImprove layout composition, spacing systems, grouping, and visual rhythm. Use when the user mentions weak layout structure, arbitrary spacing, weak grouping, crowded composition, or layout monotony rather than priority/emphasis problems.critiquealadicfEvaluate an interface from a UX perspective, assessing hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring and actionable feedback. Use when the user wants an overall design or UX review—not when the main need is measurable accessibility/performance diagnosis, or final micro-detail polish.
