Skills
18,283 skills, most installed first.
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relational-database-web-cloudbasetencentcloudbase[Deprecated] Use when building frontend Web apps that talk to CloudBase Relational Database via @cloudbase/js-sdk – provides the canonical init pattern so you can then use Supabase-style queries from the browser. New environments should use PostgreSQL with app.rdb() — see postgresql-development skill instead.spec-workflowtencentcloudbaseUse when medium-to-large changes need explicit requirements, technical design, and task planning before implementation, especially for multi-module work, unclear acceptance criteria, or architecture-heavy requests.aave-v3-liquidation-watcher-teneoteneoprotocolaiAI agent for Aave V3 Liquidation Watcher via Teneo Protocol. Use this skill when the user needs Aave V3 Liquidation Watcher via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.amazon-teneoteneoprotocolaiThe Amazon Agent is a high-performance tool designed to turn massive e-commerce datasets into structured, usable intelligence. Use this skill when the user needs Amazon via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.coinmarketcap-agent-teneoteneoprotocolaiCoinMarketCap Agent The CoinMarketCap Agent provides comprehensive access to real-time and historical cryptocurrency market data through CoinMarketCap's. Use this skill when the user needs CoinMarketCap Agent via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.cryptoquant-pro-2-10-teneoteneoprotocolaiAI agent for CryptoQuant Pro 2.10 via Teneo Protocol. Use this skill when the user needs CryptoQuant Pro 2.10 via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.gas-war-sniper-teneoteneoprotocolaiReal-time multi-chain gas monitoring and spike detection. Use this skill when the user needs Gas War Sniper via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.google-maps-teneoteneoprotocolaiThe Google Maps Agent transforms geographical and local business data into structured, actionable intelligence. Use this skill when the user needs Google maps via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.google-search-agent-teneoteneoprotocolaiAI agent for Google Search Agent via Teneo Protocol. Use this skill when the user needs Google Search Agent via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.instagram-agent-teneoteneoprotocolaiThe Instagram Agent allows users to extract data from Instagram, including posts, profiles, hashtags and comments, to bypass limitations of manual research. Use this skill when the user needs Instagram Agent via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.layerzero-teneoteneoprotocolaiCross-chain token bridge agent powered by LayerZero's Value Transfer API. Use this skill when the user needs LayerZero via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.linkedin-teneoteneoprotocolaiLinkedIn agent that helps you enrich LinkedIn profiles. You prodive a LinkedIn URL and it will return its data from LinkedIn, in a structured JSON format. Use this skill when the user needs LinkedIn via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.messari-btc-eth-tracker-teneoteneoprotocolaiThe Messari Tracker Agent serves as a direct bridge to Messari’s institutional-grade data sources, allowing users to extract BTC and ETH data without. Use this skill when the user needs Messari BTC & ETH Tracker via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.predexon-prediction-market-agent-1-5-teneoteneoprotocolaiAI agent for Predexon Prediction Market Agent 1.5 via Teneo Protocol. Use this skill when the user needs Predexon Prediction Market Agent 1.5 via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.predexon-prediction-market-trading-1-5-teneoteneoprotocolaiAI agent for Predexon Prediction Market Trading 1.5 via Teneo Protocol. Use this skill when the user needs Predexon Prediction Market Trading 1.5 via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.squid-router-teneoteneoprotocolaiAI agent for Squid Router via Teneo Protocol. Use this skill when the user needs Squid Router via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.teneo-agentsteneoprotocolaiUse this skill when the user needs to discover which Teneo Protocol agent can handle token swaps, social media scraping, crypto data, product search, or related tasks via the bundled Teneo CLI.teneo-cliteneoprotocolaiTeneo CLI — 39 commands for browse & query network agents, send commands to agents, room management, deploy & manage your own agents, wallet management, daemon & updates. Query network agents, handle x402 USDC micropayments, sign on-chain transactions, auto-generate encrypted wallets, deploy your own agents with background service management (launchd/systemd). Background daemon keeps a persistent WebSocket connection. Use this skill whenever the user needs real-time Teneo data, Teneo agent paymetiktok-teneoteneoprotocolaiThe TikTok Agent allows users to extract data from TikTok, including video metrics, creator profiles, and hashtag velocity, to bypass the limitations of. Use this skill when the user needs Tiktok via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.uniswap-monitor-teneoteneoprotocolaiAI agent for Uniswap Monitor via Teneo Protocol. Use this skill when the user needs Uniswap Monitor via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.vc-attention-teneoteneoprotocolaiAI agent for VC Attention via Teneo Protocol. Use this skill when the user needs VC Attention via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.x-platform-agent-teneoteneoprotocolaiAI agent for X Platform Agent via Teneo Protocol. Use this skill when the user needs X Platform Agent via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.youtube-teneoteneoprotocolaiAI agent for Youtube via Teneo Protocol. Use this skill when the user needs Youtube via the bundled Teneo CLI and you need the live commands, arguments, or pricing before execution.website-builder-setuptenfoldmarcInstall the full AI website builder stack — UI/UX Pro Max, Framer Motion animations, and 21st.dev components. One skill, three tools, zero coding experience needed.ankiterkelgCreate and manage Anki flashcards. Use when the user wants to create flashcards, add notes to Anki, manage decks, or work with spaced repetition learning. Also use when user mentions "anki", "make cards", "add to anki", "learn this", "memorize", "remember this", "SRS", or asks to turn content into flashcards.mql5-indicator-patternsterrylicaMQL5 indicator development patterns. TRIGGERS - MQL5 indicator, OnCalculate, indicator buffers, MetaTrader 5.pandoc-pdf-generationterrylicaPDF generation from markdown via Pandoc/XeLaTeX. TRIGGERS - markdown for PDF, print document, pandocplaywright-clitestdino-hqAutomates browser interactions for testing and validating your own web applications using playwright-cli. Use when you need terminal-first browser control for navigation, form filling, screenshots, tracing, bound browser sessions, debugging, or generating Playwright test code. Only use against applications you own or have explicit authorization to test.playwright-coretestdino-hqBattle-tested Playwright patterns for writing and debugging reliable E2E, API, component, visual, accessibility, and security tests. Use when you need locator strategy, assertions, fixtures, network mocking, auth flows, trace debugging, or framework recipes for React, Next.js, Vue, and Angular. TypeScript and JavaScript.pdftfriedelComprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs to fill in a PDF form or programmatically process, generate, or analyze PDF documents at scale.atomic-design-fundamentalsthebushidocollectiveUse when applying Atomic Design methodology to organize UI components into quarks, atoms, molecules, organisms, templates, and pages. Core principles and hierarchy.docker-compose-productionthebushidocollectiveUse when deploying Docker Compose applications to production including security hardening, resource management, health checks, logging, monitoring, and high-availability patterns.fastapi-async-patternsthebushidocollectiveUse when FastAPI async patterns for building high-performance APIs. Use when handling concurrent requests and async operations.solid-principlesthebushidocollectiveUse during implementation when designing modules, functions, and components requiring SOLID principles for maintainable, flexible architecture.storybook-story-writingthebushidocollectiveUse when creating or modifying Storybook stories for components. Ensures stories follow CSF3 format, properly showcase component variations, and build successfully.godot-2d-animationthedivergentaiExpert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).godot-2d-physicsthedivergentaiExpert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapegodot-3d-world-buildingthedivergentaiExpert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.godot-audio-systemsthedivergentaiExpert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, godot-camera-systemsthedivergentaiExpert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.godot-characterbody-2dthedivergentaiExpert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.godot-compositionthedivergentaiExpert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.godot-gdscript-masterythedivergentaiExpert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. Use for code review, refactoring hot paths, or project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, Callable.bind, typed_collections, await_sequence.godot-input-handlingthedivergentaiExpert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.godot-particlesthedivergentaiExpert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emission_shape, color_ramp, sub_emitter, one_shot.godot-procedural-generationthedivergentaiExpert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.godot-resource-data-patternsthedivergentaiExpert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.godot-save-load-systemsthedivergentaiExpert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization, version migration, PERSIST group.godot-shaders-basicsthedivergentaiExpert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.godot-signal-architecturethedivergentaiExpert blueprint for signal-driven architecture using \"Signal Up, Call Down\" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.
