Agent Skills

Skills

18,283 skills, most installed first.

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ue-actor-component-architecturequodsolerUse when writing or debugging AActor and UActorComponent C++: constructor vs BeginPlay, PostInitializeComponents, EndPlay cleanup, SpawnActor/SpawnActorDeferred/FinishSpawning, CreateDefaultSubobject, NewObject + RegisterComponent, SetupAttachment/AttachToComponent, tick groups, UChildActorComponent, UINTERFACE, actor pooling. Also use when the user mentions 'BeginPlay', 'Tick', 'SpawnActor', 'CreateDefaultSubobject', 'attach a component', 'root component', 'lifecycle', 'PrimaryActorTick', 'FAttue-ai-navigationquodsolerUse when writing Unreal Engine C++ AI — AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS queries or Smart Objects. Also use when the user mentions 'AAIController', 'UBTTaskNode', 'ExecuteTask', 'FinishLatentTask', 'UBlackboardComponent', 'FBlackboardKeySelector', 'UAIPerceptionComponent', 'FAIStimulus', 'UAISenseConfig_Sight', 'MoveTo', 'UNavigationSystemV1', 'ProjectPointToNavigation', 'UNavArea', 'ANavLinkProxy', 'UEnvQueryManager', 'FEnvQueryRequest', ue-animation-systemquodsolerUse when writing or debugging Unreal Engine animation C++: AnimInstance subclasses, thread-safe update, FAnimInstanceProxy, montage playback and delegates, anim notifies, animation curves, blend spaces, anim state machines, linked anim layers, root motion. Also use when the user mentions 'UAnimInstance', 'NativeUpdateAnimation', 'NativeThreadSafeUpdateAnimation', 'Montage_Play', 'OnMontageEnded', 'UAnimNotify', 'UAnimNotifyState', 'branching point', 'GetCurveValue', 'blend space', 'AnimGraph', 'ue-async-threadingquodsolerUse when offloading work off the game thread, dispatching results back to it, running data-parallel loops, or scheduling timers and tickers in UE C++. Also use when the user mentions 'UE::Tasks::Launch', 'FPipe', 'FTaskEvent', 'AsyncTask', 'Async()', 'TFuture', 'TPromise', 'ParallelFor', 'FRunnable', 'FAsyncTask', 'FCriticalSection', 'FRWLock', 'UE::FMutex', 'TMpscQueue', 'IsInGameThread', 'FTSTicker', 'SetTimer', 'thread safety'. For async asset loading, see ue-data-assets-tables; for smart poiue-audio-systemquodsolerUse when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. Also use when the user mentions 'UAudioComponent', 'PlaySoundAtLocation', 'SpawnSoundAttached', 'SoundCue', 'MetaSound', 'UMetaSoundSource', 'SetFloatParameter', 'sound attenuation', 'spatialization', 'occlusion', 'sound concurrency', 'submix', 'audio bus', 'sound mix', 'SetSubmixOutputVolume', 'reverb', 'Quartz', 'audio modulation' or 'subtitles'. For VFX timing, sue-character-movementquodsolerUse when writing or debugging UCharacterMovementComponent code: custom movement modes, floor detection, jumping, crouching, root motion, moving platforms, or client-side movement prediction. Also use when the user mentions 'CharacterMovementComponent', 'CMC', 'PhysCustom', 'PhysWalking', 'MOVE_Custom', 'FSavedMove_Character', 'GetCompressedFlags', 'FCharacterNetworkMoveData', 'MovementBase', 'LaunchCharacter', 'WalkableFloorAngle', 'SetGravityDirection', 'NavWalking', or 'FRootMotionSource'. Forue-cpp-foundationsquodsolerUse when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjectPtr, TSharedPtr, FGCObject, TArray, TMap, TSet, TOptional, TVariant, DECLARE_DYNAMIC_MULTICAST_DELEGATE, AddDynamic, FName, FString, FText, UGameInstanceSubsystem, UWorldSubsystem, GetDefault, TNotNull. Also use when the user mentions 'UE C++', 'garbage collection', 'CDO', 'smart pointers' or 'specifiers'. For Actor and componenue-data-assets-tablesquodsolerue-editor-toolsquodsolerue-game-featuresquodsolerUse when building, activating or debugging Game Feature plugins and modular gameplay. Also use when the user mentions 'GameFeatureAction', 'UGameFeatureData', 'GameFeaturesSubsystem', 'LoadAndActivateGameFeaturePlugin', 'BuiltInInitialFeatureState', 'ExplicitlyLoaded', '.uplugin', 'GameFrameworkComponentManager', 'AddReceiver', 'AddComponentRequest', 'AddExtensionHandler', 'NAME_GameActorReady', 'init state', 'UPawnComponent', 'ModularGameplay', 'experience system' or 'Lyra-style modular architeue-gameplay-abilitiesquodsolerue-gameplay-frameworkquodsolerue-input-systemquodsolerUse when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. Also use when the user mentions 'Enhanced Input', 'UInputAction', 'UInputMappingContext', 'AddMappingContext', 'BindAction', 'SetupPlayerInputComponent', 'ETriggerEvent', 'input trigger', 'input modifier', 'SwizzleAxis', 'dead zone', 'WASD', 'gamepad', 'key rebinding', 'UEnhancedInputUserSettings' or 'input mapping priority'. For UI inue-mass-entityquodsolerue-materials-renderingquodsolerUse when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen, MegaLights, Substrate. Also use when the user mentions 'MID', 'CreateDynamicMaterialInstance', 'SetScalarParameterValue', 'UMaterialInstanceDynamic', 'material parameter collection', 'UTextureRenderTarget2D', 'DrawMaterialToRenderTarget', 'scene capture', 'post process volume', 'FPostProcessSettings', 'bOverride_', 'blenue-module-build-systemquodsolerUse when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. Also use when the user mentions 'unresolved external symbol', 'LNK2019', 'cannot open include file', 'C1083', 'MODULENAME_API', 'PublicDependencyModuleNames', 'IWYU', 'PCHUsage', 'IMPLEMENT_MODULE', 'IMPLEMENT_PRIMARY_GAME_MODULE', 'LoadingPhase', 'circular dependency', 'Missing precompiled manifest', 'EngineAssociation', 'IncludeOrderVersion', 'Live Codinue-networking-replicationquodsolerUse when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris. Also use when the user mentions 'replicate a variable', 'OnRep', 'DOREPLIFETIME', 'GetLifetimeReplicatedProps', 'Server RPC', 'NetMulticast', 'WithValidation', 'COND_OwnerOnly', 'HasAuthority', 'ENetRole', 'FFastArraySerializer', 'MARK_PROPERTY_DIRTY_FROM_NAME', 'net dormancy', 'replication graph', 'dedicated server' orue-niagara-effectsquodsolerue-physics-collisionquodsolerue-procedural-generationquodsolerue-project-contextquodsolerUse when creating, refreshing or repairing `.agents/ue-project-context.md`, the project document every other UE skill reads first. Also use when the user says 'project context', 'set up context', 'UE context', 'scan my project', 'onboard the agent to my project', 'update project context', 'configure project', 'what engine version is this project on', 'which plugins do we have enabled', or complains that UE advice keeps coming out generic. For Build.cs and Target.cs mechanics, see ue-module-buildue-sequencer-cinematicsquodsolerUse when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering with Movie Render Graph. Also use when the user mentions 'Sequencer', 'LevelSequence', 'ALevelSequenceActor', 'ULevelSequencePlayer', 'CreateLevelSequencePlayer', 'cutscene', 'camera cut', 'event track', 'ULevelSequenceDirector', 'SetBindingByTag', 'spawnable', 'possessable', 'CineCamera', 'Movie Render Queue', or 'MRQ'ue-serialization-savegamesquodsolerUse when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++. Also use when the user mentions 'save game', 'USaveGame', 'SaveGameToSlot', 'AsyncSaveGameToSlot', 'LoadGameFromSlot', 'DoesSaveGameExist', 'DeleteGameInSlot', 'ULocalPlayerSaveGame', 'UPROPERTY(SaveGame)', 'FArchive', 'FMemoryWriter', 'FCustomVersion', 'save versioning', 'migrate old saves', 'save file corrupted', 'UDeveloperSettings', or 'GConfig'. For asset references, ue-state-treesquodsolerue-testing-debuggingquodsolerUse when writing or running Unreal Engine tests, adding logging, or profiling a build. Also use when the user mentions 'UE_LOG', 'log category', 'DEFINE_LOG_CATEGORY', 'UE_LOGFMT', 'verbosity', 'check', 'ensure', 'ensureMsgf', 'verify', 'IMPLEMENT_SIMPLE_AUTOMATION_TEST', 'automation test', 'TEST_CLASS', 'CQTest', 'AFunctionalTest', 'latent command', 'Unreal Insights', 'TRACE_CPUPROFILER_EVENT_SCOPE', 'TRACE_BOOKMARK', 'stat unit', 'SCOPE_CYCLE_COUNTER', 'memreport', 'DrawDebugLine', 'UE_VLOG', ue-ui-umg-slatequodsolerUse when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. Also use when the user mentions 'UUserWidget', 'NativeConstruct', 'BindWidget', 'CreateWidget', 'AddToViewport', 'ESlateVisibility', 'OnClicked', 'UListView', 'widget animation', 'SNew', 'SLATE_BEGIN_ARGS', 'SCompoundWidget', 'UCommonActivatableWidget', 'activatable widget stack', 'UCommonButtonBase', 'gamepad focus', 'FUIInputConfig', 'UMVVMViewModelBase', 'FieldNotify',ue-world-level-streamingquodsolerqveris-officialqverisaiQVeris provides professional data and tool access for AI. Use standardized capabilities/query for qveris_finance.* CAP workflows, or discover/call for specialized services such as real-time data, historical sequences, structured reports, web extraction, PDF workflows, media generation, OCR, TTS, translation, and more. Requires QVERIS_API_KEY.qwencloud-deployqwencloudOne-click deploy, publish, and update a local project or Git repository to Alibaba Cloud International (alibabacloud.com), producing an accessible online service with a public IP. Supports full-stack ROS orchestration, automatic cloud-resource provisioning, pre-deployment price confirmation, service health checks, deployment-state recording, hot updates, and optional domain + HTTPS setup. Use when: the user asks to deploy a project to the cloud, put an app online, publish a website, generate an resume-intelligencerahulbswUse when the user wants to build or tailor a resume, detailed interview resume, career master run, career coach, interview coach, career knowledge vault, Obsidian/LLM wiki, professional DOCX template, visual HTML/PDF resume, Canva-ready or Figma-ready resume, ATS/recruiter scorecard, cover letter, LinkedIn recommendations, interview prep, project interview briefs, technical-stack guide, job match scoring, redaction review, or career evidence summary from LinkedIn content, local project docs, Conuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targuse-railwayrailwayappOperate Railway infrastructure: sign up for or sign in to a Railway account, create projects, provision services, databases, and buckets, deploy code, configure infrastructure as code, environments and variables, manage domains, trace requests with OpenTelemetry, troubleshoot failures, check status and metrics, manage feature flags, database recovery and HA, cloud agents, usage limits, and Railway agent tooling. Use this skill whenever the user mentions Railway, feature flags, flag rollout, targscriptwriter-skillrainlibUse when creating episodic scripts, ensuring series continuity, adapting story concepts into visual narratives, or preparing scripts with sufficient beats for storyboardinghig-components-contentraintree-technologyApple Human Interface Guidelines for content display components. Use this skill when the user asks about "charts component", "collection view", "image view", "web view", "color well", "image well", "activity view", "lockup", "data visualization", "content display", displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says "how should I display charts", "what's the best way to show images", "should I use a web view", "hohig-components-controlsraintree-technologyApple HIG guidance for selection and input controls including pickers, toggles, sliders, steppers, segmented controls, combo boxes, text fields, text views, labels, token fields, virtual keyboards, rating indicators, and gauges. Use this skill when the user says "picker or segmented control," "how should my form look," "what keyboard type should I use," "toggle vs checkbox," or asks about picker design, toggle, switch, slider, stepper, text field, text input, segmented control, combo box, label,hig-components-dialogsraintree-technologyApple HIG guidance for presentation components including alerts, action sheets, popovers, sheets, and digit entry views. Use this skill when the user says "should I use an alert or a sheet," "how do I show a confirmation dialog," "when should I use a popover," "my modals are annoying users," or asks about alert design, action sheet, popover, sheet, modal, dialog, digit entry, confirmation dialog, warning dialog, modal presentation, non-modal content, destructive action confirmation, or overlay Uhig-components-layoutraintree-technologyApple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "hhig-components-menusraintree-technologyApple HIG guidance for menu and button components including menus, context menus, dock menus, edit menus, the menu bar, toolbars, action buttons, pop-up buttons, pull-down buttons, disclosure controls, and standard buttons. Use this skill when the user says "how should my buttons look," "what goes in the menu bar," "should I use a context menu or action sheet," "how do I design a toolbar," or asks about button design, menu design, context menu, toolbar, menu bar, action button, pop-up button, puhig-components-searchraintree-technologyApple HIG guidance for navigation-related components including search fields, page controls, and path controls. Use this skill when the user says "how should search work in my app," "I need a breadcrumb," "how do I paginate content," or asks about search field, search bar, page control, path control, breadcrumb, navigation component, search UX, search suggestions, search scopes, paginated content navigation, or file path hierarchy display. Cross-references: hig-components-menus, hig-components-c

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