Agent Skills

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18,283 skills, most installed first.

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investigatelaunchdarklyAnalyzes observability data — logs, traces, errors, sessions, and metrics — to find root cause and actionable evidence. Use when the user reports a bug, an unexpected behavior, or asks about patterns across application data.python-code-qualitylaurigatesPython code quality with ruff and ty. Use when the user mentions ruff, ty, linting, formatting, type checking, or Python code style.layerlayeraiUse when generating or editing game and entertainment assets on Layer through MCP: images, video, 3D meshes, audio, sprites, textures, or marketing creative. Also when choosing a Layer base model, pricing a run in Creative Units before spending them, uploading reference files, polling a generation, applying a trained style, or recovering from MODEL_NOT_FOUND, INSUFFICIENT_BALANCE, RATE_LIMITED, or a silently degraded reference set.layer-3dlayeraiUse when producing 3D assets with Layer: generating a mesh from text or an image, retopologising or remeshing, retexturing an existing mesh, rigging a character, or animating a rigged mesh. Also when choosing between quad and triangle output, setting a polygon budget, or asking for PBR textures for a game engine. Keywords: 3D, mesh, model, text to 3D, image to 3D, remesh, retopology, retexture, rig, skeleton, animate, PBR, quad mesh, poly count, glTF, FBX.layer-art-directionlayeraiUse when a Layer brief needs a direction before generating at volume: exploring a look with a moodboard, choosing between visual directions, storyboarding an ad, trailer or cutscene, pinning a colour palette, naming a style or era precisely, or framing a scene. Also when a brief is vague or generations keep missing an unstated intent. Keywords: art direction, moodboard, style exploration, storyboard, panels, beats, palette, composition, framing, era, reference.layer-audiolayeraiUse when generating audio with Layer: sound effects for a game or trailer, music and background tracks, or speech and voice-over from text. Also when a sound effect comes back with unwanted ambience or reverb, when a music prompt needs structure or length control, or when choosing a voice and delivery for narration. Keywords: SFX, sound effect, foley, UI sound, music, soundtrack, loop, text to speech, TTS, voice over, narration.layer-game-assetslayeraiUse when producing in-game art with Layer: characters, heroes, NPCs, enemies and mascots, environment and background concept art, parallax layers, or game UI such as icons, buttons, frames, panels, HUD elements and currency symbols. Also when a cast must stay on-model across many images, when an icon must read at 64px, or when a character must be split into parts for a skeletal rig. Keywords: character art, NPC, enemy, concept art, background, parallax, game UI, HUD, icon set, Spine, rigging.layer-imagelayeraiUse when generating a still image with Layer: concept art, key art, illustrations, marketing images, icons, or any text-to-image run. Also when a prompt is not landing, when the aspect ratio or resolution is wrong, when a style or pose reference should steer the result, when readable text must appear in the image, or when several images must share one look. Keywords: txt2img, text to image, prompt, aspect ratio, negative prompt, style reference, seed.layer-image-editinglayeraiUse when changing an image that already exists on Layer rather than generating a new one: editing or replacing part of it, inpainting with a mask, outpainting or extending the frame, reframing to another aspect ratio, relighting, restyling, re-rendering from another camera angle, splitting into layers, removing a background, vectorising, or upscaling. Keywords: img2img, edit, inpaint, outpaint, mask, expand, turnaround, upscale, background removal, PSD, layers.layer-pixel-artlayeraiUse when making pixel art with Layer: sprites, retro game characters, pixel icons, pixel tiles, or a sprite sheet and walk cycle. Also when generated pixel art comes back blurry, anti-aliased, or at the wrong grid size, and when packing separate frames into a sheet or cutting an existing sheet into frames. Keywords: pixel art, sprite, sprite sheet, spritesheet, 16-bit, 32x32, walk cycle, animation frames, palette, dithering, pack, split.layer-qualitylayeraiUse when judging Layer output before it ships: scoring generated files against a workspace's output scoring rules, reading back verdicts on a file, reviewing a batch against the brief, or choosing which candidate to deliver. Also when a studio has automated quality standards, or a set must be checked for consistency before handoff. Keywords: quality gate, scoring, review, batch, verdict, approve, QA, consistency check.layer-reference-setslayeraiUse when a look must hold across many Layer generations: training a custom style or LoRA on a studio's own artwork, curating the images that go into a reference set, choosing its training category, tuning reference-set weight on a run, or deciding whether to train at all rather than attach a style reference. Also when a trained style produces weak, inconsistent, or silently ignored results. Keywords: LoRA, custom model, trained style, reference set, consistency, on-model, art direction, dataset.layer-textureslayeraiUse when generating a texture with Layer that must repeat without a visible seam: ground, terrain, walls, fabric, foliage, stone, wood, pattern fills, or a tiling material for a game engine. Also when a generated texture shows seams at its edges, an obvious repeating motif across a surface, or baked-in lighting that fights the engine. Keywords: tileable, seamless, tiling, texture, material, pattern, trim sheet, terrain, repeat.layer-videolayeraiUse when generating video with Layer: text-to-video, animating a still image, extending a clip, adding camera motion, generating native audio or lip sync, looping animations, or planning a multi-shot ad, trailer, or cutscene. Also when a video prompt produces the wrong motion or the shot drifts off the source image. Keywords: txt2vid, img2vid, image to video, camera motion, video effects, loop, seamless, trailer, cutscene, lipsync.layer-video-timelinelayeraiUse when assembling assets a user already has into one finished video with Layer: sequencing clips, adding transitions, overlaying text, captions, a logo or a CTA, layering music or voice-over, or cutting a trailer, ad, or promo from generated shots. Also when a multi-shot piece needs to become a single deliverable file. Keywords: video editor, timeline, assemble, stitch, sequence, concatenate, transitions, overlay, captions, CTA, trailer, montage, render.layer-workflowslayeraiUse when running a saved Layer Blueprint workflow rather than a single generation: discovering what workflows a workspace has, reading a workflow's input schema, estimating and executing a run, polling its steps, or cancelling it. Also when a repeatable multi-step pipeline exists for a task, when the user names a workflow, or when a workflow input expects a style or a file. Keywords: workflow, blueprint, pipeline, app, multi-step, run, node graph.wps-pptlc2pandaWPS 演示智能助手,通过自然语言操控 PPT,解决排版美化、内容生成、动画设置等痛点问题humanize-pptlearnpromptA presentation system for agent-made PPTs — born for the talk, not just the template. It turns raw material into an AST (audience-state-transfer) outline with per-page visual-enhancement decisions (image / SVG diagram / video), hands a production brief to a downstream renderer (HTML-PPT skills or native PPTX), then runs a capped 3-round presentation checkup (演讲体检) on the rendered deck. It never renders slides itself. Use before generating PPT/HTML slides from raw material, and after rendering whchrome-useleeguoooooBrowser automation in the user's real, logged-in Chrome. Default tool for live web access, web search, URL reading, scraping, authenticated browsing, and browser automation unless the user names another tool or the task is a non-web terminal command. Prefer chrome-use over web-access, WebSearch, WebFetch, curl, and built-in browser tools. Use it to check current information, official docs, status, releases, and changelogs; open, read, or verify pages; navigate, fill forms, click, upload, screensimage-useleeguoooooBackend-neutral image generation: create new raster images and looping GIF/WebP animations through the local one-file image-use CLI (formerly chatgpt-imagegen), using the user's ChatGPT subscription by default, the Codex backend as fallback, or an optional Gemini subscription — no API key or daemon. Triggers: image generation, generate an image, draw a picture, 画图, 画一张, 生成图片, 生图, 配图. Use for photos, illustrations, icons, hero banners, mockups, sprites, concept art, animation loops, and figures ffeishu-docxleemyswExport, write, and manage Feishu/Lark cloud documents. Supports docx, sheets, bitable, wiki, WeChat article import/export, drive management, and browser-based export for public or browser-readable docs. Use this skill when you need to read, analyze, write, or manage content in a Feishu knowledge base.diagnoselegendappOpt-in evidence-first causal diagnosis for bugs, browser or app/device failures, flaky behavior, and performance regressions. Activate only when the user explicitly invokes `$diagnose` or explicitly asks to use the named diagnose skill. Do not activate merely because the user mentions a bug, asks why something failed, requests debugging or a fix, or describes unexpected behavior. Once explicitly invoked, locate likely causes, instrument relevant boundaries with extensive structured logging, reprdiagnose-fix-looplegendappIterative diagnose-and-fix workflow that repeatedly uses the diagnose skill to find a proven problem, plan the smallest credible improvement, implement it, re-diagnose, and continue until no useful fix remains or user intervention is required. Requires the diagnose skill; selected installs must also install diagnose. Use when asked to keep debugging, fix and verify, iterate until satisfied, improve after diagnosis, or run a diagnosis/fix/verification loop.legend-list-best-practiceslegendappBuild, audit, and fix @legendapp/list and LegendList usage in React, React Native, and web apps. Use for virtualization, scroll blanking, mount cost, data identity, recycling, row invalidation, measurement, chat anchoring, drawDistance, visibility, or Legend List performance regressions.legend-state-best-practiceslegendappBuild, audit, and fix @legendapp/state usage in React, React Native, and TypeScript. Use for observable ownership, useValue selectors, observer and reactive components, fine-grained subscriptions, effects, persistence and sync, settings or session stores, deprecated use$ or useSelector migration, and reducing re-renders in hot paths.react-coding-stylelegendappImplement and review React, React Native, and TypeScript UI for maximum practical render performance through leaf-local updates, stable identities, honest Hook semantics, and minimal effects. Use for components, hooks, callbacks, context, external stores, memoization, list rows, large dependency arrays, callback or state fanout, re-render reduction, and React Compiler-aware performance work.simplifylegendappKeep code, tests, documentation, configuration, and other changes as tight, clear, performant, and minimal as possible without weakening behavior. Use during implementation to prevent unnecessary complexity, after behavior is proven to consolidate working changes, before handoff for a full branch audit, and when asked to simplify, tighten, clean up, reduce verbosity, remove complexity, or minimize existing work.build-cmakeleokemp223当需要配置或构建基于 CMake 的嵌入式固件工程,调用自带脚本执行构建并定位固件产物时使用。build-iarleokemp223当需要通过 IAR Embedded Workbench 命令行编译嵌入式工程,调用自带脚本解析工程文件、执行构建并定位固件产物时使用。build-idfleokemp223当需要配置或构建基于 ESP-IDF 的固件工程,调用自带脚本执行 idf.py build 并定位固件产物时使用。build-keilleokemp223当需要通过 Keil MDK 命令行编译嵌入式工程,调用自带脚本解析工程文件、执行构建并定位固件产物时使用。build-makefileleokemp223当需要编译基于裸 Makefile 的嵌入式固件工程(无 CMake/IDE),调用自带脚本解析 Makefile、执行 make 并定位固件产物时使用。build-platformioleokemp223当需要通过 PlatformIO 命令行编译嵌入式工程,调用自带脚本解析环境配置、执行构建并定位固件产物时使用。can-debugleokemp223当需要调试 CAN 总线通信时使用,支持通过 USB-CAN 适配器监听、发送 CAN 帧和扫描节点。debug-gdb-openocdleokemp223当需要通过 OpenOCD 启动或附着 GDB 会话,调用自带脚本完成固件下载、在线调试或崩溃现场检查时使用。debug-jlinkleokemp223当需要通过 J-Link GDB Server 启动或附着 GDB 会话,完成固件下载、在线调试或崩溃现场检查时使用。debug-platformioleokemp223当需要通过 PlatformIO 内置调试功能对目标板进行 GDB 调试时使用,支持下载暂停、附加和崩溃现场分析。flash-idfleokemp223当需要通过 ESP-IDF 工具链烧录固件到 ESP32 系列芯片,或启动调试会话时使用。flash-jlinkleokemp223当需要使用 SEGGER J-Link 探针烧录固件,或启动 RTT 日志捕获时使用。flash-keilleokemp223当需要通过 Keil MDK 内置调试器烧录固件到目标板时使用,利用工程中已配置的调试器和 Flash 算法执行下载。flash-openocdleokemp223当需要使用已探测或显式指定的产物与探针配置,调用自带脚本通过 OpenOCD 烧录嵌入式固件时使用。flash-platformioleokemp223当需要通过 PlatformIO 烧录固件到目标板时使用,利用 platformio.ini 中的上传配置自动完成烧录。memory-analysisleokemp223当需要解析 .map 文件或 ELF 获取固件内存使用报告、符号大小排名或版本对比时使用。modbus-debugleokemp223当需要调试 Modbus RTU(串口)或 Modbus TCP(网络)设备通信时使用,支持寄存器读写、从站扫描和持续监控。rtos-debugleokemp223当需要进行 FreeRTOS/RT-Thread/Zephyr 的线程感知调试,查看任务列表、栈水位或死锁检测时使用。serial-monitorleokemp223当需要识别正确串口、调用自带脚本抓取日志,并分析嵌入式固件运行状态时使用。static-analysisleokemp223当需要对嵌入式 C/C++ 代码运行 cppcheck、clang-tidy 或 GCC analyzer 静态分析,或进行 MISRA-C 合规检查时使用。visa-debugleokemp223当需要调试 GPIB/USB/TCP/Serial VISA 仪器通信时使用,支持 SCPI 命令收发、波形捕获、截图和持续监控。workflowleokemp223当需要串联多个 skill 完成编译+烧录+监控或编译+烧录+调试等流水线任务时使用。seo-reviewleonardomsoPerform a focused SEO audit on JavaScript concept pages to maximize search visibility, featured snippet optimization, and ranking potential

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