Design
1,149 skills.
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icon-systemowl-listener2KSpecify an icon system — grid, sizing, stroke weight, naming, categories, and implementation. Use when standardising iconography. For broader illustration, use `illustration-style` (ui-design).firecrawl-demo-walkthroughfirecrawl2KWalk through a product's key flows with Firecrawl browser and produce a structured UX/product walkthrough. Use for signup, onboarding, pricing, docs, dashboard, product demo prep, UX teardown, and first-run experience analysis.ui-ux-pro-max-skillreason-machines2KAI design intelligence skill for building professional UI/UX across multiple platforms with 161 reasoning rules, 67 styles, and automated design system generationscroll-experiencesickn332KExpert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences.heuristic-evaluationowl-listener2KRun an expert review against Nielsen's heuristics and domain criteria, with severity ratings. Use when you need findings without recruiting participants. For a facilitated team feedback session, use `design-critique` (design-ops).firecrawl-website-design-clonefirecrawl2KExtract any website's design system into an agent-ready DESIGN.md using Firecrawl scrape evidence. Use when the user wants colors, fonts, spacing, components, layout patterns, or brand/UI guidance from a website so AI agents can create new websites, clone a look, or build pages inspired by that design.spacing-systemowl-listener1.9KCreate a spacing scale from a base unit with rules for when each step applies. Use when standardising padding and margins. For page-level columns and gutters, use `layout-grid`.responsive-designowl-listener1.9KDesign layouts and interactions that adapt across screen sizes and input methods. Use when one design must serve many viewports. For the underlying column grid use `layout-grid`; for OS-specific patterns use `platform-conventions`.micro-interaction-specowl-listener1.9KSpecify one micro-interaction completely — trigger, rules, feedback, loops, and modes. Use when handing a single interaction to engineering. For motion craft alone use `animation-principles`; for multi-state components use `state-machine`.wireframe-specowl-listener1.9KSpecify wireframe layout — content priority, component placement, and annotation. Use when defining structure before visual design. For grid mechanics, use `layout-grid` (ui-design).state-machineowl-listener1.9KModel component behaviour as explicit states, events, and transitions. Use when a component has many interacting states that must be exhaustive. For the feel and feedback of a single interaction, use `micro-interaction-spec`.designcognitedata1.9KSimplified Aura guidance for selecting primitives, keeping token usage consistent, and applying reliable layout/copy/state patterns in Flows and Fusion apps.glassmorphismbergside1.9KFrosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.design-critiqueowl-listener1.9KFacilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use when running a session with people in the room. For a solo expert review, use `heuristic-evaluation` (prototyping-testing).animation-principlesowl-listener1.9KApply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.scientific-slidesk-dense-ai1.9KBuild slide decks and presentations for research talks. Use this for making PowerPoint slides, conference presentations, seminar talks, research presentations, thesis defense slides, or any scientific talk. Provides slide structure, design templates, timing guidance, and visual validation. Works with PowerPoint and LaTeX Beamer.loading-statesowl-listener1.9KDesign waiting experiences — spinners, skeletons, optimistic updates, and progressive reveal. Use when content takes time to arrive. For the latency budget itself use `doherty-threshold`; for success confirmation use `feedback-patterns`.design-qa-checklistowl-listener1.9KBuild a QA checklist for verifying that a build matches the design. Use at implementation review. For the spec engineers build from, use `handoff-spec`.layers-introjamiemill1.9KFramework orientation for Layers of Product Design — load this first; provides the context all other skills depend onmapbox-cartographymapbox1.9KExpert guidance on map design principles, color theory, visual hierarchy, typography, and cartographic best practices for creating effective and beautiful maps with Mapbox. Use when designing map styles, choosing colors, or making cartographic decisions.design-token-auditowl-listener1.9KAudit token usage across a product for coverage, drift, and hard-coded values. Use when tokens exist and you suspect they are being bypassed. For defining tokens in the first place, use `design-token` (design-systems).frontend-designvercel-labs1.9KCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.layers-interaction-flowjamiemill1.9KTechniques for mapping interaction structure and flow — places, affordances, edge cases, and failure paths — without committing to visual formlayers-surfacejamiemill1.9KTechniques for auditing and deciding the surface against the layers below — vocabulary, object consistency, completeness, feedback, hierarchy, accessibilitybuild-awwwards-quality-sitesmengto1.9KArt-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.typeui-fundamentalsbergside1.9KUniversal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface.pencil-designchiroro-jr1.8KDesign UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers on tasks involving Pencil, .pen files, design-to-code workflows, or UI design with the Pencil MCP tools.12-principles-of-animationraphaelsalaja1.8KAudit animation code against Disney's 12 principles adapted for web. Use when reviewing motion, implementing animations, or checking animation quality. Outputs file:line findings.design-tokenowl-listener1.8KDefine and organise tokens for colour, spacing, type, and elevation with naming and usage rules. Use when establishing the token layer. For auditing existing usage use `design-token-audit` (designer-toolkit); for multi-brand mapping use `theming-system`.error-handling-uxowl-listener1.8KDesign error prevention, detection, and recovery across a product — message content, placement, and escape routes. Use when errors span multiple flows. For validation inside a single form, use `form-design`.design-principlesowl-listener1.8KDefine actionable principles that resolve trade-offs when the team disagrees. Use when the same decisions keep getting relitigated. For a single project's framing, use `design-brief`.component-specowl-listener1.8KSpecify one component — props, states, variants, accessibility, and usage rules. Use when defining a library component. For the reusable doc scaffold use `documentation-template`; for a problem-solution pattern use `pattern-library`.prototype-strategyowl-listener1.8KChoose prototype fidelity and method to match the design question and the decision at stake. Use before building a prototype. For what to test once it exists, use `test-scenario`.pptx-visual-assetswshobson1.8KUse when selecting and placing approved supporting icons, images, SVGs, diagrams, or infographics in an editable PPTX deck.theming-systemowl-listener1.8KDesign theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mode-design` (ui-design).animation-designerdaffy02081.8KExpert in web animations, transitions, and motion design using Framer Motion and CSSpptx-reference-deck-analysiswshobson1.8KUse when analyzing a reference PPTX for read-only structure, theme, typography, layout rhythm, diagnostics, derived template catalogs, or safe OOXML package inspection.transitions-devjakubantalik1.8KProduction-ready CSS transitions for web apps. Use when implementing notification badges, dropdowns, modals, panel reveals, page transitions, card resizes, number pop-ins, text swaps, icon swaps, success checks, avatar group hovers, or error state shakes. Triggers on "add a transition", "animate the dropdown", "make the modal open smoothly", "swap icon", "page slide", "stagger animation", "open / close transition", "make it animate", "tween the size", "fade between", "smooth open", "smooth closeicon-set-generatorjezweb1.8KGenerate cohesive, project-specific SVG icon sets for websites and applications. Use this skill whenever the user needs custom icons, an icon set for a website or app, icons for a client project, or mentions needing SVG icons that look consistent together. Also trigger when the user describes a project and icons would naturally be part of the deliverable — e.g. 'I'm building a site for a plumber' implies they'll need service icons. Trigger on: 'icons for', 'icon set', 'custom icons', 'SVG icons'journey-mapowl-listener1.8KMap one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).design-briefowl-listener1.8KWrite a project brief — problem space, constraints, audience, and success criteria. Use at kickoff for one specific project. For long-horizon aspiration use `north-star-vision`; for reusable decision rules use `design-principles`.competitive-analysisowl-listener1.8KCompare UX patterns, features, strengths, and gaps across rival products. Use when you need to know what others actually do. For deliberately adopting their conventions, use `jakobs-law` (interaction-design).design-lab0xdesign1.8KConduct design interviews, generate five distinct UI variations in a temporary design lab, collect feedback, and produce implementation plans. Use when the user wants to explore UI design options, redesign existing components, or create new UI with multiple approaches to compare.design-systembuildgreatproducts1.8KTranslates an image (or a set of image references — screenshots, mockups, Figma URLs, live websites) into two mirrored design-system artifacts: `docs/design.md` (YAML tokens + prose, following Google's open [design.md](https://github.com/google-labs-code/design.md) format, for the coding agent) and `docs/design.html` (a self-contained, token-driven style guide rendering every token and component live, for the human to read). Reads the imagery, asks targeted clarifying questions, derives the desimobile-designdavila71.8KMobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.experience-mapowl-listener1.8KMap the full ecosystem of touchpoints, channels, and relationships across a service. Use when the experience spans more than one product. For one persona's linear journey use `journey-map` (design-research); for backstage operations use `service-blueprint`.gesture-patternsowl-listener1.8KDesign gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).feedback-patternsowl-listener1.8KDesign confirmations, status updates, and notifications that tell users an action registered. Use when the system must acknowledge success or change. For waiting states use `loading-states`; for failures use `error-handling-ux`.user-personaowl-listener1.8KBuild research-grounded personas with goals, frustrations, and behavioural patterns. Use when decisions need a consistent user reference. For one session's emotional snapshot use `empathy-map`; for motivation framing use `jobs-to-be-done`.ui-designstarchild-ai-agent1.8KUI/UX quality gate and build guide for every visual output — landing pages, dashboards, web apps, portfolios, and tools. ui-design remains the main entry point. Integration model: ui-design main trunk + taste-skill overlay. - ui-design owns engineering quality (track selection, component-library strategy, accessibility, responsiveness, theming, performance, preview delivery) - taste-skill is invoked inside the ui-design workflow for style decisions (Brief Inference, Design Dials, Anti-slop hard
