Design
1,149 skills.
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hig-components-contentraintree-technologyApple Human Interface Guidelines for content display components. Use this skill when the user asks about "charts component", "collection view", "image view", "web view", "color well", "image well", "activity view", "lockup", "data visualization", "content display", displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says "how should I display charts", "what's the best way to show images", "should I use a web view", "hohig-components-controlsraintree-technologyApple HIG guidance for selection and input controls including pickers, toggles, sliders, steppers, segmented controls, combo boxes, text fields, text views, labels, token fields, virtual keyboards, rating indicators, and gauges. Use this skill when the user says "picker or segmented control," "how should my form look," "what keyboard type should I use," "toggle vs checkbox," or asks about picker design, toggle, switch, slider, stepper, text field, text input, segmented control, combo box, label,hig-components-dialogsraintree-technologyApple HIG guidance for presentation components including alerts, action sheets, popovers, sheets, and digit entry views. Use this skill when the user says "should I use an alert or a sheet," "how do I show a confirmation dialog," "when should I use a popover," "my modals are annoying users," or asks about alert design, action sheet, popover, sheet, modal, dialog, digit entry, confirmation dialog, warning dialog, modal presentation, non-modal content, destructive action confirmation, or overlay Uhig-components-layoutraintree-technologyApple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "hhig-components-menusraintree-technologyApple HIG guidance for menu and button components including menus, context menus, dock menus, edit menus, the menu bar, toolbars, action buttons, pop-up buttons, pull-down buttons, disclosure controls, and standard buttons. Use this skill when the user says "how should my buttons look," "what goes in the menu bar," "should I use a context menu or action sheet," "how do I design a toolbar," or asks about button design, menu design, context menu, toolbar, menu bar, action button, pop-up button, puhig-components-searchraintree-technologyApple HIG guidance for navigation-related components including search fields, page controls, and path controls. Use this skill when the user says "how should search work in my app," "I need a breadcrumb," "how do I paginate content," or asks about search field, search bar, page control, path control, breadcrumb, navigation component, search UX, search suggestions, search scopes, paginated content navigation, or file path hierarchy display. Cross-references: hig-components-menus, hig-components-chig-components-statusraintree-technologyApple HIG guidance for status and progress UI components including progress indicators, status bars, and activity rings. Use this skill when asked about: "progress indicator", "progress bar", "loading spinner", "status bar", "activity ring", "progress display", determinate vs indeterminate progress, loading states, or fitness tracking rings. Also use when the user says "how do I show loading state," "should I use a spinner or progress bar," "what goes in the status bar," or asks about activity ihig-components-systemraintree-technologyApple HIG guidance for system experience components: widgets, live activities, notifications, complications, home screen quick actions, top shelf, watch faces, app clips, and app shortcuts. Use when asked about: "widget design", "live activity", "notification design", "complication", "home screen quick action", "top shelf", "watch face", "app clip", "app shortcut", "system experience". Also use when the user says "how do I design a widget," "what should my notification look like," "how do Live Ahig-foundationsraintree-technologyApple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive design", branding, images, spatial layout, or writing style. Also use when the user says "my colors look wrong in dark mode", "what font should I use", "is my app accessible enough", "hhig-inputsraintree-technologyApple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial interactions, gyroscope, accelerometer, and nearby interactions. Use when asked about: "gesture design", "Apple Pencil", "keyboard shortcuts", "game controller", "pointer support", "mouse support", "trackpad", "Digital Crown", "eye tracking", "visionOS input", "focus system", "remote control", "gyroscope", "spatihig-patternsraintree-technologyApple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user sahig-platformsraintree-technologyApple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "uhig-project-contextraintree-technologyCreate or update a shared Apple design context document that other HIG skills use to tailor guidance. Use when the user says "set up my project context," "what platforms am I targeting," "configure HIG settings," or when starting a new Apple platform project. Also activates when other HIG skills need project context but none exists yet. This skill creates .claude/apple-design-context.md so that hig-foundations, hig-platforms, hig-components-*, hig-inputs, and hig-technologies can provide targeteart-directionrampstackcoDirect visual and creative work for campaigns, photography, illustration, video, and branded experiences. Use this skill whenever the user wants to brief a photographer, direct illustrators, plan a creative campaign, develop visual concepts, or evaluate creative work for fit. Triggers on art direction, photo brief, photography brief, illustration brief, campaign concept, creative concept, visual direction, mood board, look and feel, visual treatment, video direction. Also triggers when the user awesome-design-md-jpreason-machinesCreate accurate Japanese UI DESIGN.md files for AI agents with proper CJK typography, font stacks, line-height, kinsoku shori, and mixed typesetting rules.cc-design-html-prototypingreason-machinesHigh-fidelity HTML design and prototype creation skill for AI coding agents — slide decks, interactive prototypes, landing pages, UI mockups, animations, and brand style cloning.designlang-design-extractreason-machinesExtract complete design systems from any website — colors, typography, spacing, shadows, and more — using the designlang CLI.html-ppt-skillreason-machinesBuild professional HTML presentations with 36 themes, 31 layouts, 47 animations — pure static HTML/CSS/JS, no build step required.huashu-design-html-nativereason-machinesHTML-native design skill for AI coding agents — high-fidelity prototypes, slides, animations, and MP4 export with 20 design philosophies and 5-dimension critiqueopen-pencil-design-editorreason-machinesAI-native open-source Figma alternative with CLI, MCP server, and Vue SDK for reading/writing .fig files programmatically.gsap-awwwards-websiterebyteai-templateSPYLT product landing with GSAP scroll animations, React 19, and Tailwind CSS 4.resend-design-skillsresendUse when needing Resend design resources. Routes to brand guidelines and visual identity.animation-quality-gateroble3Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.blender-camerasroble3Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also blender-materialsroble3Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel /blender-pro-workflowroble3End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill forcontour-to-meshroble3Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.multiview-fit-looproble3Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge validation before export.orbital-hud-motionroble3Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random oversized rings.texture-state-animationroble3Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.designrshankrasDesign skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.revealjsryanbbrownCreate polished, professional reveal.js presentations. Use when the user asks to create slides, a presentation, a deck, or a slideshow. Supports themes, multi-column layouts, code highlighting, animations, speaker notes, and custom styling. Generates HTML + CSS with no build step required.ui-ux-design-prosaifyxproSenior-level UI/UX design expert for building data-driven, premium production interfaces. Use when you need to: 1. Design complex applications (dashboards, SaaS, AI tools) from scratch 2. Generate comprehensive design systems (tokens, palettes, typography) 3. Audit existing UI for quality, accessibility, and "craft" 4. Search for proven real-world design patterns and implementation details Trigger: "design a...", "audit this...", "create a design system", "find icons", "fintech dashboard", "landevent-cultural-identitysamberDesign and audit the lived culture of a technical event - the register (hacker, corporate, design, business) and its consistent expression across venue, catering, swag, dress code, stage production, MC and hosting tone, opening and closing ceremonies, and the values a code of conduct puts in the room. Use whenever asked to define an event's vibe or cultural identity, design a signature tradition or ritual, script an opening or closing, brief an MC or organizer-hosts, choose a swag posture, or aumuapi-brand-kitsamuraigptGenerate a cohesive brand visual kit — logo concept, color palette moodboard, and typography pairing suggestions.muapi-brochuressamuraigptGenerate a professional multi-page brochure design — cover, inner spread, and back cover — for business, real estate, events, or product launches.muapi-design-guidesamuraigptCreate a comprehensive brand design guide — color palette, typography pairings, UI component previews, and visual identity rules with example mockups.muapi-logo-brandingsamuraigptDesign a professional logo with full branding package — primary logo, variations (dark/light/icon-only), color palette, and real-world application mockups.muapi-url-to-designsamuraigptAnalyze a website URL and generate a redesigned, improved UI — recreate the visual design with modern aesthetics, better hierarchy, and fresh brand direction.sap-fiori-guidelinessapSAP Fiori design guidelines for building enterprise applications. Use this skill when designing, building, or reviewing SAP Fiori applications, implementing SAPUI5 or UI5 Web Components, working with SAP enterprise UX patterns, or needing guidance on buttons, forms, tables, object pages, list reports, navigation, messaging, colors, typography, accessibility, AI/Joule integration, or any SAP Fiori UI element. Triggers on mentions of Fiori, SAPUI5, UI5, SAP UX, SAP design system, or enterprise appdesign-system-creationsecondsky| Creates comprehensive design systems with typography, colors, components, and documentation for consistent UI development. Use when establishing design standards, building component libraries, or ensuring cross-team consistency.frontend-designsecondskyCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.interaction-designsecondskyCreates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.kpi-dashboard-designsecondskyDesigns effective KPI dashboards with proper metric selection, visual hierarchy, and data visualization best practices. Use when building executive dashboards, creating analytics views, or presenting business metrics.mobile-first-designsecondskyDesigns responsive interfaces starting from mobile screens with progressive enhancement for larger devices. Use when building responsive websites, optimizing for mobile users, or implementing adaptive layouts.tastesenlindesignReverse-engineer the design taste of any website. Given a URL, captures DOM data and a screenshot via real browser, then runs a 4-step analysis to produce {domain}.md + {domain}.json with practical design tokens (colors, typography, spacing, radii, shadows, grid) AND taste DNA (Trigger → Decision → Reason → Evidence trade-offs explaining WHY the design works). Use whenever the user wants to extract a site's design system, study a competitor's visual language, port an aesthetic to a new project, frontend-craftingsentimonyYou MUST use this when creating, redesigning, reviewing, or polishing a user interface - landing pages, product and dashboard screens, marketing surfaces, component work, visual and UX critique, and design-quality passes over existing frontend code. Not for driving a browser to verify that a local web app works, which belongs to web-debug.IllustratorsfkislevControl Adobe Illustrator from the shell via Flue - ExtendScript bridges without an MCP server.nurbshpigfordDesign 3D-printable parts as Python functions with nurb. Use when the user wants a part designed, changed, or checked for 3D printing (a bracket, mount, holder, enclosure, shelf, or any STL/STEP to print), and in any directory with a parts/ folder. The user describes the part and judges it in a browser; you model it.algorithmic-artsickn33Algorithmic philosophies are computational aesthetic movements that are then expressed through code. Output .md files (philosophy), .html files (interactive viewer), and .js files (generative algorithms).
