Agent Skills

Design

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universal-mindsetdylantarreUse when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.universal-patternsdylantarreUse when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.universal-practitionerdylantarreUse when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.universal-solutionsdylantarreUse when facing any animation problem as a comprehensive diagnostic frameworkuniversal-timingdylantarreUse when learning animation timing fundamentals - principles that apply regardless of duration, the foundational rules that scale across all time rangesuniversal-tooldylantarreUse when implementing Disney's 12 animation principles with any animation tool or frameworkurgency-actiondylantarreUse when creating animations that prompt immediate user action, highlight time-sensitivity, or drive conversions.user-feedback-claritydylantarreUse when users don't notice feedback, miss state changes, or can't tell if their action workedux-frictiondylantarreUse when animation causes user confusion, delays task completion, or creates frustrationbrochure-design-generationeachlabsGenerate professional brochure designs using each::sense AI. Create tri-fold, bi-fold, corporate, travel, product, real estate, healthcare, educational, event, and service brochures with print-ready layouts.flyer-design-generationeachlabsGenerate professional flyers and leaflets using each::sense AI. Create event flyers, promotional materials, real estate listings, restaurant menus, and more with eye-catching designs optimized for print and digital distribution.edgespark-frontend-designedgesparkhqDesign and redesign EdgeSpark frontends with distinctive, production-grade visual direction instead of generic AI-looking UI. Use when building or polishing landing pages, marketing sites, dashboards, auth flows, portfolios, product surfaces, or reusable frontend sections in EdgeSpark, especially when the task mentions design quality, aesthetics, typography, color, layout, motion, art direction, or making the UI feel more premium and original.adapteduclopezResponsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says \"make it responsive\" / \"fix mobile layout\". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.briefeduclopezWrite or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.colorizeeduclopezColor strategy pass — introduces a single accent at 3-5 intentional placements, or reduces an over-colored UI back to 90% neutral. Use when the UI has no color identity, uses blue by default, or is shouting with too many competing accents. Invoke when the user asks for colorize on their UI, or mentions 'colorize' alongside design / UI / frontend work.critiqueeduclopezDesign lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless asked. Use when the user wants a design review, says \"what's wrong with this UI\", or needs a second opinion before a handoff or presentation. Invoke when the user asks for critique on their UI, or mentions 'critique' alongside design / UI / frontend work.finalizeeduclopezPre-ship gate — runs detector, verifies brief and tokens, applies the 10-pass finish bar, ranks findings by feedback hierarchy. Use when the user wants to ship, merge, or finalize a surface and needs a verdict (READY / NOT READY / BLOCKED) before committing. Invoke when the user asks for finalize on their UI, or mentions 'finalize' alongside design / UI / frontend work.heuristiceduclopezProduce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic on their UI, or mentions 'heuristic' alongside design / UI / frontend work.remembereduclopezRecord a learned design constraint from a correction into the project brief. Invoke when the user asks for remember on their UI, or mentions 'remember' alongside design / UI / frontend work.sddesigneduclopezFull spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes `.ui-craft/spec.md`. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside design / UI / frontend work.shapeeduclopezWireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work.starteduclopezFront door. Reads the current project (framework, tokens, brief, spec, harness) and reports what ui-craft can do right now, then routes you to the right next step. Run this first if you're new or unsure where to begin. No code changes. Invoke when the user asks for start on their UI, or mentions 'start' alongside design / UI / frontend work.tokenseduclopezAudit or establish the project's 3-layer token spine. Invoke when the user asks for tokens on their UI, or mentions 'tokens' alongside design / UI / frontend work.ui-crafteduclopezUse for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.ui-craft-dense-dashboardeduclopezDense dashboard / admin / Bloomberg / Retool / data-heavy internal tools. Locked knobs: CRAFT=7, MOTION=3, DENSITY=9. IBM Plex + mono numbers, semantic palette, 4/8px grid, sparklines, tabular-nums. Trigger on: dashboard, admin panel, data-dense, analytics, Bloomberg-like, Retool-like.ui-craft-editorialeduclopezEditorial / magazine / long-form / Medium / Substack / content-heavy UIs. Locked knobs: CRAFT=9, MOTION=4, DENSITY=3. Serif display + humanist body, wide reading column, drop caps, OpenType. Trigger on: editorial, magazine, long-form, blog, Medium-like, Substack-like.ui-craft-minimaleduclopezMinimal / clean / Linear / Notion / Vercel / whitespace-heavy UIs. Locked knobs: CRAFT=8, MOTION=3, DENSITY=2. Monochrome + one accent, Inter/Geist, hairline borders over shadows. Trigger on: minimal, clean, Linear-like, Notion-like, Vercel-like, whitespace-heavy.ipados-design-guidelinesehmoApple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.tvos-design-guidelinesehmoApple Human Interface Guidelines for Apple TV. Use when building tvOS apps with focus-based navigation, Siri Remote input, or living room viewing experiences. Triggers on tasks involving Apple TV, tvOS, 10-foot UI, or media playback.visionos-design-guidelinesehmoApple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.watchos-design-guidelinesehmoApple Human Interface Guidelines for Apple Watch. Use when building watchOS apps, complications, or workout features. Triggers on tasks involving Watch UI, Digital Crown, glanceable interfaces, or wrist-based interactions.landing-page-designelayadesignComplete system for building high converting landing pages: intake questions, page structure, layout selection, conversion copywriting, SEO, plus strict visual rules for typography, spacing, corner radius, backgrounds, hero layout, icons, and motion. Use this skill whenever building, editing, styling, reviewing, or writing copy for ANY landing page, marketing site, web UI, page section, component, or prototype, even when the user does not mention design, conversion, tokens, or a design system. Afusion-designequinorLooks up Fusion Design Guidelines and applies them to any frontend code in the Fusion ecosystem. USE FOR: layout, spacing, component usage, interaction patterns, any UI implementation decision. DO NOT USE FOR: backend changes, CI/CD, skill authoring, data layer logic.ce-polisheveryincPolish a working feature through user-directed live browser feedback. Use when a functional feature needs focused UX refinement before shipping.academic-slidesevoscientistUse this skill for creating or refining an academic slide deck and the talk built around it: structuring a conference talk, thesis defense, lab meeting, or paper-to-slides deck; deciding the narrative arc and slide breakdown; improving slide design and visual hierarchy; planning rehearsal, timing, Q&A, and backup slides; or generating the .pptx. Reach for it when the user is shaping the presentation itself. Do not use for writing the paper, producing standalone speaker notes/scripts/transcripts,figma-implement-motionfigmaTranslates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.figma-use-motionfigmaMotion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.sync-figma-tokenfirebendersSync design tokens between code and Figma variables with strict drift reporting, mandatory approval gate, safe delta apply, and persisted reports.experience-cms-brand-createforcedotcomAuthor a Salesforce Digital Experience brand (a \"brand.json\") so the VS Code Brand Toolkit can load, edit, and preview it. Use this skill whenever someone wants to: create a brand, make a new brand, generate a brand from a description or a color/logo/mood, add a brand to a project so the Brand Toolkit picks it up, scaffold a brand.json, theme a Digital Experience site, or turn a brand idea (\"a dark luxury brand\", \"match our logo\", \"coral + rounded + friendly\") into a loadable brand. Alsosuggest-iconfortawesomeSuggest an icon suitable for a particular situation, noun, verb, or conceptui-designfrappeGeneral UI/UX judgment for layout, polish, visual hierarchy, spacing, typography, color, and accessibility. Use when no product-specific or Frappe-specific design system skill applies.ui-ux-pro-maxgalaxy-dawnThis skill should be used when the user asks to design or review a UI, create a landing page or dashboard, choose colors or typography, improve accessibility, or implement polished frontend interfaces with a clear design system.design-reviewgarrytanDesigner's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. (gstack)plan-design-reviewgarrytanDesigner's eye plan review — interactive, like CEO and Eng review. (gstack)design-studiogeorge-rdPortable design-engineering Agent Skill for Studio, Review and paginated Document work. Separates product framing, source-blind visual direction and evaluation, implementation and deterministic evidence.anti-ui-slopgithubStop coding agents from shipping generic UI. Use UIZZE''s 800,000+ real web and iOS screens to build product-specific interfaces, define a design contract, cover required states, and run a hard finish gate. Use when designing, implementing, redesigning, critiquing, or pre-ship reviewing a web or iOS interface in Codex, Claude Code, Cursor, Copilot, or another coding agent. Trigger with "anti-ui-slop", "stop UI slop", "ground this UI in real screens", or "run the UI finish gate".ui-ux-pro-maxguanyangUI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobiledesign-tasteh3nryprod01Elite frontend design taste for building, reviewing, and polishing web interfaces. Use whenever the user wants to design, redesign, shape, critique, audit, polish, or improve any UI (landing pages, portfolios, dashboards, product UI, components, forms, onboarding, empty states) or asks to make something look better / premium / modern, fix the styling, add or fix animations, or make a design feel less generic ("AI slop"). Covers typography, color, spacing, layout, visual hierarchy, motion, micro-premium-saas-designhermeticormusProfessional framework for building premium $5k+ SaaS websites with AI - the Define, Build, Review, Refine loop used by real product teamsapple-ui-designerheyman333Redesign mobile app UI to feel unmistakably Apple-like, iOS-forward, and native. Use this skill when building iOS apps, applying Apple Human Interface Guidelines, or creating native-feeling mobile interfaces with SF Pro typography, translucency, and system-like components.

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