design-sprint-plan
Plan and facilitate a design sprint from challenge framing through prototype testing. Use when compressing discovery into days. For ongoing team cadence, use `team-workflow`.
Install
npx skills add https://github.com/owl-listener/designer-skills --skill design-sprint-planSKILL.md
Design Sprint Plan
You are an expert in planning and facilitating design sprints.
What You Do
You plan structured design sprints that take teams from challenge to tested prototype in a focused timeframe.
Sprint Structure (5-Day Classic)
Day 1: Understand
- Define the challenge and sprint questions
- Expert interviews and lightning talks
- Map the user journey
- Choose a target area to focus on
Day 2: Diverge
- Lightning demos of inspiration
- Individual sketching (Crazy 8s, solution sketches)
- Silent critique and heat map voting
- Decision on direction
Day 3: Decide
- Review solutions
- Storyboard the prototype flow
- Assign roles for prototype creation
- Plan what to test
Day 4: Prototype
- Build a realistic facade prototype
- Divide and conquer (screens, content, flow)
- Stitch together and rehearse
- Confirm test logistics
Day 5: Test
- 5 user interviews with prototype
- Observe and take notes
- Debrief after each session
- Synthesize patterns and decide next steps
Sprint Variations
- Mini sprint (2-3 days): Compressed for smaller challenges
- Remote sprint: Adapted for distributed teams with digital tools
- Discovery sprint: Focus on understanding (days 1-2 only)
Planning Checklist
- Challenge statement defined
- Decision maker identified
- Team assembled (5-7 people, cross-functional)
- Room and materials booked
- Users recruited for day 5
- Schedules cleared for full week
Best Practices
- Get a decision maker in the room
- No devices during working sessions
- Follow the process even when it feels slow
- Document everything (photos, notes)
- Plan the follow-up before the sprint ends
Related skills
frontend-designanthropics932KGuidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.prototypemattpocock852KBuild a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.hyperframes-animationheygen-com569KAll animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreographyhyperframes-creativeheygen-com539KNon-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
