Use Iconify Solar Duotone Bold icon style.
Install
npx skills add https://github.com/mengto/skills --skill solar-duotone-boldSKILL.md
Solar Duotone Bold Skill
Use When
- A UI needs cohesive icons with a richer look than generic outline icons.
Workflow
- Use Iconify Solar Duotone Bold as the default icon family.
- Keep icon sizes consistent within a component group.
- Pair icons with clear labels for navigation, controls, and feature cards.
- Use duotone opacity intentionally so secondary fills support the main glyph shape.
- Match stroke, fill, and color treatment to the surrounding surface contrast.
Guardrails
- Do not mix Solar Duotone Bold with unrelated outline icon families in the same control set.
- Do not rely on icons alone for unfamiliar actions.
Related skills
frontend-designanthropics932KGuidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.prototypemattpocock852KBuild a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.hyperframes-animationheygen-com569KAll animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreographyhyperframes-creativeheygen-com539KNon-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
