Agent Skills

Use when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration patterns in plain HTML or React.

Install

npx skills add https://github.com/mengto/skills --skill globe-gl
SKILL.md

Globe.GL Skill

Workflow

  1. Confirm environment (plain HTML, framework, React bindings) and the data layers needed.
  2. Provide a minimal quick-start snippet plus the layer-specific fields.
  3. Add interactions or extra layers only if requested.
  4. Call out container sizing and performance considerations.

Quick start (ESM)

<script type="module">
  import Globe from 'globe.gl';

  const myGlobe = new Globe(document.getElementById('globe'))
    .globeImageUrl(myImageUrl)
    .pointsData(myData);
</script>

Quick start (script tag)

<script src="//cdn.jsdelivr.net/npm/globe.gl"></script>
<script>
  const myGlobe = new Globe(document.getElementById('globe'))
    .globeImageUrl(myImageUrl)
    .pointsData(myData);
</script>

Common layers to mention

  • Points
  • Arcs
  • Polygons
  • Paths
  • Heatmaps and hex bins
  • Labels or HTML elements
  • 3D objects and custom layers

Practical tips

  • Size the container with CSS; the globe fills its parent element.
  • Reduce point count or size for performance on mobile.
  • Use a darker globe texture for neon-style data overlays.

Questions to ask when specs are missing

  • Which layers do you need (points, arcs, polygons, labels)?
  • What should the globe size be on desktop vs mobile?
  • Do you want drag/rotate interactions or a static globe?
  • Is this plain HTML, React (react-globe.gl), or another framework?

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