Agent Skills

framer-motion-gestures

Official Framer Motion skill for gesture animations — drag, pan, tap, hover, focus, touch animations. Use when building interactive elements with drag, pan, tap, hover, or touch gestures, or when asking about Framer Motion drag constraints, gesture handlers, or interactive animations.

Install

npx skills add https://github.com/c-jeril/framer-motion-skills --skill framer-motion-gestures
SKILL.md

Framer Motion Gestures

When to Use This Skill

Apply when implementing gesture-driven animations: drag, pan, tap, hover, focus, or touch interactions. When the user asks about drag-and-drop, interactive elements, or gesture-based UI in Framer Motion.

Related skills: For core animation use framer-motion-core; for variants use framer-motion-variants; for layout animations use framer-motion-layout.

Drag

Enable dragging with the drag prop:

<motion.div
  drag="x"
  dragConstraints={{ left: -100, right: 100 }}
  whileDrag={{ scale: 1.1, cursor: "grabbing" }}
/>

Drag Props

Prop Type Description
drag bool | "x" | "y" Enable drag on axis
dragConstraints object | RefObject Movement constraints
dragMomentum boolean Continue momentum after release (default: true)
dragElastic number | object Elasticity of bounds (default: 0)
dragTransition Transition Spring config for momentum
whileDrag MotionProps Animation while dragging
onDrag function Callback during drag
onDragStart function Callback when drag starts
onDragEnd function Callback when drag ends

Drag Constraints

<motion.div
  drag
  dragConstraints={{
    left: -100,
    right: 100,
    top: -50,
    bottom: 50
  }}
/>

Ref-based Constraints

function Draggable() {
  const constraintsRef = useRef(null);

  return (
    <>
      <motion.div
        ref={constraintsRef}
        style={{
          width: 500,
          height: 500,
          backgroundColor: "#eee"
        }}
      />
      <motion.div
        drag
        dragConstraints={constraintsRef}
      />
    </>
  );
}

Pan

Pan is similar to drag but for pointer/touch:

<motion.div
  drag="x"
  onDrag={(e, info) => {
    console.log("Position:", info.point);
    console.log("Velocity:", info.velocity);
  }}
/>

Pan vs Drag

  • Drag: Mouse/touch with visual feedback, momentum, and constraints
  • Pan: Lower-level pointer tracking without momentum

Tap (whileTap)

Animation when pressed:

<motion.button
  whileTap={{ scale: 0.95, opacity: 0.8 }}
  whileHover={{ scale: 1.05 }}
>
  Click me
</motion.button>

Hover (whileHover)

Animation on hover:

<motion.div
  whileHover={{ scale: 1.1, backgroundColor: "#ff0000" }}
  style={{ width: 100, height: 100, backgroundColor: "#00ff00" }}
/>

onHoverStart / onHoverEnd

<motion.div
  onHoverStart={() => console.log("Hover started")}
  onHoverEnd={() => console.log("Hover ended")}
/>

Focus (whileFocus)

Animation when focused (keyboard):

<motion.input
  whileFocus={{ scale: 1.05, borderColor: "#00ff00" }}
  style={{ borderWidth: 2 }}
/>

Drag with Spring Physics

<motion.div
  drag="x"
  dragConstraints={{ left: -200, right: 200 }}
  dragTransition={{
    type: "spring",
    stiffness: 300,
    damping: 20,
    mass: 1
  }}
/>

Drag Controls with Constraints

function DraggableBox() {
  const constraintsRef = useRef(null);

  return (
    <>
      <motion.div
        ref={constraintsRef}
        style={{
          width: 500,
          height: 500,
          backgroundColor: "#f0f0f0"
        }}
      />
      {[1, 2, 3].map(i => (
        <motion.div
          key={i}
          drag
          dragConstraints={constraintsRef}
          dragMomentum={false}
          whileDrag={{ scale: 1.1 }}
        />
      ))}
    </>
  );
}

Swipe Detection

function Swipeable() {
  const x = useMotionValue(0);
  const { scrollYProgress } = useScroll();

  const opacity = useTransform(x, [-100, 0, 100], [0, 1, 0]);

  return (
    <motion.div
      style={{ x, opacity }}
      drag="x"
      dragConstraints={{ left: 0, right: 0 }}
      dragElastic={1}
    />
  );
}

Gesture State Info

Callbacks receive PointInfo and DragInfo:

onDrag={(e, info) => {
  info.point      // { x, y } position
  info.velocity   // { x, y } velocity
  info.offset     // { x, y } offset from start
}}

Best practices

  • ✅ Use dragConstraints to keep elements within bounds.
  • ✅ Use dragElastic for bounce-back effects.
  • ✅ Use whileDrag for visual feedback during drag.
  • ✅ Use dragMomentum for natural continuation.
  • ✅ Use dragTransition with spring for physics-based drag.
  • ✅ Use refs for constraints when dragging within a container.

Do Not

  • ❌ Use drag without dragConstraints if the element should stay within bounds.
  • ❌ Forget that drag events only fire after the pointer moves a threshold.
  • ❌ Use excessive dragElastic — it can cause visual glitches.
  • ❌ Animate conflicting properties during drag (e.g., scale and x).

Learn More

https://www.framer.com/motion/gestures/ https://www.framer.com/motion/drag/

Related skills

vercel-react-best-practicesvercel-labs751KReact and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.vercel-composition-patternsvercel-labs361KReact composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.vercel-react-view-transitionsvercel-labs135KGuide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions viewpick-ui-libraryemilkowalski124KPick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.

Search skills and MCP servers

Fuzzy search across 23,137 skills and servers