Agent Skills

educlopez

GitHub

16 skills

adapteduclopezResponsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says \"make it responsive\" / \"fix mobile layout\". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.auditeduclopezTechnical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.briefeduclopezWrite or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.colorizeeduclopezColor strategy pass — introduces a single accent at 3-5 intentional placements, or reduces an over-colored UI back to 90% neutral. Use when the UI has no color identity, uses blue by default, or is shouting with too many competing accents. Invoke when the user asks for colorize on their UI, or mentions 'colorize' alongside design / UI / frontend work.critiqueeduclopezDesign lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless asked. Use when the user wants a design review, says \"what's wrong with this UI\", or needs a second opinion before a handoff or presentation. Invoke when the user asks for critique on their UI, or mentions 'critique' alongside design / UI / frontend work.finalizeeduclopezPre-ship gate — runs detector, verifies brief and tokens, applies the 10-pass finish bar, ranks findings by feedback hierarchy. Use when the user wants to ship, merge, or finalize a surface and needs a verdict (READY / NOT READY / BLOCKED) before committing. Invoke when the user asks for finalize on their UI, or mentions 'finalize' alongside design / UI / frontend work.heuristiceduclopezProduce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic on their UI, or mentions 'heuristic' alongside design / UI / frontend work.remembereduclopezRecord a learned design constraint from a correction into the project brief. Invoke when the user asks for remember on their UI, or mentions 'remember' alongside design / UI / frontend work.sddesigneduclopezFull spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes `.ui-craft/spec.md`. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside design / UI / frontend work.shapeeduclopezWireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work.starteduclopezFront door. Reads the current project (framework, tokens, brief, spec, harness) and reports what ui-craft can do right now, then routes you to the right next step. Run this first if you're new or unsure where to begin. No code changes. Invoke when the user asks for start on their UI, or mentions 'start' alongside design / UI / frontend work.tokenseduclopezAudit or establish the project's 3-layer token spine. Invoke when the user asks for tokens on their UI, or mentions 'tokens' alongside design / UI / frontend work.ui-crafteduclopezUse for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.ui-craft-dense-dashboardeduclopezDense dashboard / admin / Bloomberg / Retool / data-heavy internal tools. Locked knobs: CRAFT=7, MOTION=3, DENSITY=9. IBM Plex + mono numbers, semantic palette, 4/8px grid, sparklines, tabular-nums. Trigger on: dashboard, admin panel, data-dense, analytics, Bloomberg-like, Retool-like.ui-craft-editorialeduclopezEditorial / magazine / long-form / Medium / Substack / content-heavy UIs. Locked knobs: CRAFT=9, MOTION=4, DENSITY=3. Serif display + humanist body, wide reading column, drop caps, OpenType. Trigger on: editorial, magazine, long-form, blog, Medium-like, Substack-like.ui-craft-minimaleduclopezMinimal / clean / Linear / Notion / Vercel / whitespace-heavy UIs. Locked knobs: CRAFT=8, MOTION=3, DENSITY=2. Monochrome + one accent, Inter/Geist, hairline borders over shadows. Trigger on: minimal, clean, Linear-like, Notion-like, Vercel-like, whitespace-heavy.

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