athevon
GitHub17 skills
canvas-generativeathevonAlgorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.castathevonCast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).compose-graphicsathevonAdvanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.compose-motionathevonJetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.compose-multiplatformathevonCompose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.css-nativeathevonZero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.design-auditathevonDesign audit checklist - motion gaps, accessibility, color consistency, responsive, performance.desktop-principlesathevonDesktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.framer-motionathevonFramer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.gsapathevonGSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.mobile-principlesathevonMobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).motion-principlesathevonMotion design foundation - timing, easing, enter/exit patterns, accessibility, performance.paintathevonPaint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).swiftui-graphicsathevonAdvanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.swiftui-motionathevonSwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.threejs-r3fathevonThree.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.ui-ux-pro-maxathevonUI/UX design-system intelligence - 84 styles, 192 palettes, 74 font pairings, 25 charts, 99 UX guidelines across 22 stacks (searchable dataset + CLI). Internal genjutsu module: loaded by /genjutsu:cast and /genjutsu:paint, not invoked directly.
